What steam should do
Posted: November 26, 2012 Filed under: Uncategorized 49 Comments »So a while back I ranted about why steam was damaging to independent developers as a whole (yes they are good for those that make it onto the service, but everyone else has a harder time), in that post I said:
I would argue then, that steam *should* be as good to indies as people *think* that they are. If steam are the only way *most* people get their games, then it’s nothing less than steam’s RESPONSIBILITY to give all indie developers a decent chance.
I then continued that because steam are a business, it was not in their interest to be good for all indie developers, just the developers they thought would make them a decent amount of money.
But let’s say steam genuinely wanted to be awesome for all indie developers, let’s say they could do it with barely any added cost (and would in fact make more money from indie games than they currently do). It’s totally possible, and if they did this I would put a strikethrough all the text of my ‘Fuck Steam’ post and leave a note at the top saying steam are fucking wonderful. What’s more, if steam did this they would not lose face at all, all the people pissed about greenlight before, and all the people in favour would be on steam’s side together.
So here’s what steam should do.
- Keep greenlight
- Keep the $100 fee to get on it
- Move greenlight into the store
Instead of the greenlight buttons ‘would you buy this game if it was on steam? yes/no’, just have steam’s regular ‘add to cart’ button. Developers will have already uploaded the game, they get money if somebody buys the game (instead of a hypothetical “oh I’d totally buy this”), steam gets a cut of the money, and gamers who want the game have it in their library right away without waiting for the game to get the rubber stamp and added to steam.
It really is that simple. Steam’s catalogue explodes, any developer with $100 gets to sell their game on steam, and steam makes money from greenlight. It’s in everyone’s best interests, the developer, steam and their customers.
About now a bunch of people reading this hate the idea because it will saturate steam with really shit games, ‘If you flood what’s available on steam it’s not good for anyone, surely?‘ I totally agree, most of the games submitted would be shit. So keep greenlight off the front page of steam. Just how right now greenlight games dont get put in front of people unless they prove themselves with a lot of people clicking the “I’d buy this” button, don’t feature any greenlight games as part of the main store unless they prove themselves with people actually buying the games.
So just picture that for a moment, steam employee-person, for every single “I’d buy this game if it was on steam” click under the current system, even on games that haven’t been greenlit, an indie developer would have been paid and you would have taken your cut too.
Those “I’d buy this if it was on steam” clicks suddenly stop being something intangible, they become meals for indie developers and go towards real things like rent and bills. That $100 greenlight fee is no longer a lottery ticket that *may* result in a chance to sell to steam users, it is an actual pass to sell to actual steam users.
So there you have it, simply put, this is what steam will do if they care about indie games development as a whole. It’s what steam will do if they want to make an extra buck. It’s what steam will do if they want more games available to their customers. It’s what steam will do if they want to cross out the number one google result for “fuck steam”.
It’s true this would not address the problems of steam’s near monopoly on game download sales but it would stop smaller indies, who currently have to try and survive outside steam, from shouldering the burden.
Swift☆Stitch 1.1, Phone Phantom, Swift÷Swap, Leaper★ and NaNoWriMo
Posted: November 15, 2012 Filed under: Crappy Writing, Game stuffs, General Stuffs, Indie Buskers, Leaper, Swift*Stitch 2 Comments »…man I am doing A LOT of things right now O__O. anyhoo, let’s get started!
Swift☆Stitch:
the 1.1 version is available, for windows, Mac and LINUX! This update is mostly about running smoother than the last version, and it also brings across a few improvements I made whilst porting the game to iOS.
If you bought the game from me you can get the update from the download page, if you bought the game elsewhere, you can get the update from there whenever that service decides to do stuff 😀
Phone Phantom:
So for Indie Buskers I made a game called ‘Phone Phantom‘, I’m going to polish it up a little before I start selling it myself (like I am doing with my last indie buskers game, Rose&Time) but I’m super happy with it 🙂
Swift÷Swap:
This is something I started ages ago but put on hold, recently it’s started sitting on my mind so I’m finishing it so I can get on with other stuff, it’ll be primarily a mobile game, but I’ll consider putting it on PC in the future, not much reason not to.
Leaper★:
I submitted Leaper★ to the IGF, wooo! 😀 mostly it’s getting to be pretty solid and when I am working on it now, it’s mostly on the art which is tiiiiiiiime conssuuuuuuuuuming. also I spoke to an awesome musician about making music for it, and he said yes. woo! 😀
NaNoWriMo:
I’m also taking part in NaNoWriMo this year too, if you’re taking part make sure to buddy me!
…so yeah, I’m doing a lot right now! 😀
Indie Buskers the 2nd!
Posted: October 31, 2012 Filed under: Indie Buskers Leave a comment »We’re having another session of Indie Busking this weekend, with three new buskers to boot! Check out the website over the weekend to see us making games, and drop some money into the hat to net yourself all the games we make! So that’s basically pay-what-you-want for seven brand new games you watched come into existence from nothing!
If you are curious what to expect from these 7 games, here’s what we made last time as a reference/brag:
- Myself: Rose & Time
- Sos: Super Office Stress
- Tametick: Pakkuman’s Defense
- Pekuja: Pirate Space Program
- RatKing: The Sun is Deadly
We’ll pick game ideas that have been submitted to us, and voted to the top page of our subreddit so make sure you submit and vote if you want a say in what we make! 🙂
apart from that, remember to follow the Indie Buskers twitter account, and I’ll have a new game out on Monday!
Leaper★ Update Time!
Posted: October 18, 2012 Filed under: Leaper 3 Comments »I submitted Leaper★ to the IGF on time! \:D/
It’s still very rough in most places, but it’s coming together nicely I think 🙂
here’s a gameplay video for you, and here’s the website for it.
Not sure when it will be finished, but I’d be surprised if it isn’t this year. If you’re a Lottie’s Dungeon customer, it’s troublesome for me to give you the iOS version of leaper, so you will get a PC version as this game counts as part of what I owe you. 😉
I have no idea if I’ll release the PC version for everyone else (It really is meant to be played with a gyro enabled device after all). Android is a possibility I will look into if the iOS version does remarkably well (but most android devices do not have a good enough gyroscope. so don’t go making demands on me if your device can’t run the game 😉 )
Mega Popoidz
Posted: September 9, 2012 Filed under: Games 20 Comments »So last night I made a thing for a glorious trainwrcks thing, and I liked it so I fixed it up some today and made this 🙂
I’ve been entertaining the idea of making it a “Pay if you want” thing, but I figured if I was going to have to ask for money I’d need to do proper testing and set up a web page and products in fastspring and what-not, but I couldn’t be bothered! so here, have it free and if you desperately want to give me money after then you buy something I’m actually selling (did you know swift*stitch is on sale this week from IndieVania, IndieCity and Desura?)
Controls: Arrow keys + X
> DOWNLOAD FOR WINDOWS <
> DOWNLOAD FOR OSX <
If you set a score you are happy with, let me know! my record right now is 747
~ UPDATE: ~
since it was requested in the comments, there are now linux builds: 32-bit and 64-bit.
and just because I could, there’s also an iOS version







