Made a game this weekend

and heres the timelapse

12 Comments on “Made a game this weekend”

  1. Paul says:

    Hi Sophie, Interesting seeing the timelapse of your progress, how do you find using Blender and Unity? Must be fairly usable to do what you did in 48 hours, I just can’t get into Blender, much as I’ve tried.


  2. Sophie says:

    Paul » I’ve been using the two for a few months now so I’m really comfortable with them these days, but I used to use 3DsMax so it took me a couple of tries at blender before I ‘got it’ the guide on wikibooks really helped though πŸ™‚

  3. Jasper says:

    Hi Sophie,

    All I can say is respect. I am just a noob in Unity3D and are more of a graphics guy but things like this do inspire me. Well done.

  4. Erik says:

    Pretty awesome 48 hour ! Hey what software did you use for the time lapse (or what is the technique ? ) How do you feel about unity ? how does blender compare to max ?

  5. Sophie says:

    @Erik: for the timelapse I used chronolapse, and as for blender vs max I havent really been using either long enough to say, but for what I use them for they are pretty even really. apart from the price that is πŸ˜‰

  6. Erik says:

    Thanks Sophie ! Must time lapse something now! … so what do you think about Unity ?

  7. Sophie says:

    I’m loving unity, transitioning from flash is really easy and for making games its far superior in almost all areas.

    I really reccomend you check out the trail if you are interested πŸ™‚

  8. Allen says:

    More indie developers need to start moving to 3d. With Unity it isn’t impossible. Too bad it’s so darn expensive.

    Loved the game, good to see you made it to the overall top5.

    Also, that isn’t a kick flip. It’s a heel flip πŸ˜›

  9. Sophie says:

    @Allen: lol, I realised like hours after I had labelled it! quite shameful considering I spent most of my youth skating >.< as for Unity being expensive its really not, the indie version $200, whereas the cost of Flash is $700. I dont think indies should *need* to adopt 3D though, its long been established a 2D game can be just as good. (name any 3D game and I'll name an equally good or better 2D one =p) its all down to where your artistic vision takes you really, and what you are comfortable with πŸ™‚

  10. Allen says:

    I agree about the fact 2d games can be just as good. But we have tons of those! That was my point, actually. The indie game “scene” (I hate that word) is just over-saturated with 2d games. I suppose in the grand scheme of things Unity is pretty cheap. I’m ignorant about the “features” between the Indie vs. the Pro version (if any??), so you seem quite optimistic about the Indie version. For some reason I thought that Indie version was crap compared to the Pro. But for $200 dollars it sounds wonderful.

    However, you can create Flash games for free with Flex SDK/Flixel FlashDevelop for the IDE. Just for arguments sake πŸ˜›

    My favorite game currently is Glum Buster (2d, in Game Maker!) tied with Knytt Stories so I really can’t disagree with ya.

    I never really thought about why most indie games are created in 2d (other than the fact that it is much simpler) until I read an interview by MichaΓ«l Samyn. His games aren’t that great (as games) but he did have a valid point to make. We’ll just agree to disagree πŸ˜‰ and good luck on Phantasmal, it certainly looks promising.

  11. Erik says:

    hey sophie do you need help on phantasmal ?

  12. Sophie says:

    @Erik lol, no thanks, Its something I really want to do myself πŸ™‚

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