Here's What's Up!
Posted: October 19, 2011 Filed under: General Stuffs, Swift*Stitch 4 Comments »I have a laptop! it’s not the one I wanted, but my stepmum managed to find it cheap, and it works (better than the old one did in fact, but that’s not much of a challenge lol). Covered entirely by the money from kongregate ad revenue.
So, where does that leave my projects, Fell Tracer, Swift*Stitch, Lottie’s Dungeon, Pixexix and Sarah’s Run?
Swift*Stitch:
Swift*Stitch is now my number one priority, and what’s more, I’ve submitted it to the IGF! I figured I wouldn’t since I’m unsure how a game like Swift*Stitch would fare in the IGF’s judging process, but I thought if I could sell 10 special edition preorders at $10 each, the entry fee would be covered and I’d have no reason not to submit. so that happened, and I also recorded some video of it, which is new!
I’ll be working towards getting the game ready for beta testing now, but it’s not far off
worth noting, you can already buy the brilliant Swift*Stitch soundtrack here, Aeronic did a brilliant job, better than I could have hoped for, and he deserves some money for his efforts, I’m sure you’ll agree when you listen to it
Fell Tracer
Whilst this game is probably as near to completion as Swift*Stitch, I’m the only person invested in it, nobody has spent time making music for it, and nobody has spent money on pre-orders. I think it’s pretty rad for a small cute thingy, but Swift*Stitch is taking priority over it for now
that said, I’ll probably continue painting environment screens from time to time, since I do like to paint to unwind, I just won’t be doing it obsessively like before is all
Lottie’s Dungeon
this is my number 3 priority at the moment, maybe it should be number 2, but all I’m doing for the time being is occasionally opening it up once or twice a week, looking at a few scripts and thinking how I’ll implement stuff. I know by the logic I used for Fell Tracer, this should be a higher priority, but it will take ages, this list of projects is way too long, I’m finishing games I can finish sooner, Lottie’s Dungeon cannot be finished this year, not the way I want to do it.
as I’ve said on Lottie’s blog, if you’re not cool with how I’m getting on and you have placed a pre-order, send me an email and I’ll refund your purchase, I promise I can understand if you want that
Pixexix
I work on pixexix when I’m making 3D art, it’s only then I can really put it through it’s paces, and know what’s missing and what’s good. so I won’t be working intensively on pixexix until I get back to Lottie’s Dungeon, though sooner or later I’ll probably look into adding .pdf export/import, since that just sounds like a fun exercise! as it is, I have a couple of pro features implemented but not yet released, I’d like each release to have something in both the free and pro versions, but I may just skip that and add an update that only has bug-fixes for free.
Sarah’s Run
this is for after Lottie’s Dungeon, though it’s still not far from my mind. I had a quick playthrough the other day and thought of a ton of things I want to add, and I can’t wait to get back to work on it. if nothing else I’ve gotten WAY better at this game-making stuff since I released the preview, and I want to throw my new skillz at this game!
Good luck with all that! ^^ I look forward to everything you make
GANBARU!
Your homepage could really do with an update. Half your projects aren’t accessible from there, which probably isn’t a good idea if you’re trying to get people to pay/pre-order.
This is excellent news. I look forward to everything.
Can’t wait to see what you do with Lottie’s Dungeon and Sarah’s Run. Good luck with the IGF!