Fell TracerPosted: October 10, 2011
General response to my last blog post was that folk wanted to help out, but couldn’t afford to commission me, so since I’m not keen on taking donations in exchange for nothing, and for a short time I have access to my step-mum’s laptop, I’m making a small game I’m happy to sell.
it’s a small exploration platformer with a few puzzles that I’m calling ‘Fell Tracer’ its all pretty much laid out and coded now, it just needs some sounds and the environments painted. since there are ~120 ‘screens’ to it, painting may take a while, by my predictions it’ll be 2 weeks if I’m on fire right to the end. this is unfortunately longer than I have access to this laptop for, so in the next week or so I’ll probably start selling pre-orders and make a short demo available (probably on kongregate, I do rather like it there).
I’d wanted to avoid this if possible, since I already have another incomplete game available for pre-order, but if I can’t get a new laptop soon I won’t be able to work on either, or Swift*Stitch, which is also not far from completion.
anyway, general breakdown of the game:
- Exploration platformer (old school screen-by-screen camera)
- ~120 screens
- run, jump, grab, crawl + 8 collectable special abilities
- hold only 3 special abilities at once, plan routes accordingly (navigational puzzles)
- each screen painted individually
- fixed up with Unity’s lighting effects so 3D objects sit in screens nicely
I expect I’ll sell the game at around £3, I think that’s very reasonable for what it will be and at that price I need around 400 sales to cover the cost of the laptop.
any thoughts or suggestions? regarding pricing or my plan of attack for getting money together?