Foresight ‘game’ and other stuff
Posted: September 17, 2009 Filed under: General Stuffs, LudumDare 8 Comments »'The ability to foresee or prepare wisely for the future.' according to the wiktionary
so I had the idea when working on a time travel game a while back (dont groan, everyone h played around with time travel =p) and I figured why not be able to see what you will do as well as what you have done? its not hard to figure out what will happen in the future with a simple system, so I’ve played around with prototypes that let you see what will happen to you and choose to ‘change the future’ (so to speak) for a better outcome.
the latest prototype for this is available to play here
the trouble is I just dont know where to take it from here, so I’m posting it here in the hopes it might be inspiration for someone else, and maybe I’ll come up with something to make it more interesting to me and make a proper game with it, but its not likely.
oh, in other news I released Alpha 7 of Edward (a free flash platform engine for non coders) a little while ago. its very close to being feature complete so if you are into that kind of thing check it out.
also, I have a couple of smallish projects I hope I can finish this week and then I’ll get back to work on phantasmal (which I have been avaiding as alot needs redoing D:)
also also, I hacked at bits of my site yesterday, doing stuff like improving links and adding links to the forum. sadly I had to kill the gallery, the software for it was just driving me mad, if you are desperate to see my pics though there is always deviantArt
also also also, I hosted mini Ludum Dare last weekend and some awesome stuff was made, check it out.
Made a game this weekend
Posted: August 31, 2009 Filed under: General Stuffs, LudumDare 12 Comments »and heres the timelapse
the origin of BOXGAME
Posted: August 7, 2009 Filed under: Game stuffs, General Stuffs 2 Comments »BOXGAME is based on a prototype I worked on at university with a very cool group of guys.
Admittedly, I was not the team member who put in the most work (I actually vanished near the end of development to work on my own stuff) but the rest of the team did a brilliant job on the prototype as you can see:
The awesome team that pulled this off was:
- David Webb – Team Leader (and developer of Hexothermic)
- Will Eades – Lead Designer
- Karl Mitson – Lead Programmer
- Chris Chadwick – Artist
- Lee Adam – Artist
- Wendian Liu – Artist
- Edward Addley – Programmer
- Sam Earl – Programmer
Everyone really demonstrated that the concept was pretty cool, and I wanted to take what I liked about it and go with it in my own direction, and BOXGAME is the result.
as a side note, I think most of the guys in the team are looking for jobs, so if you’re looking for insanely talented and driven developers you should look no further than these guys
Nevermore 3 released, new project underway
Posted: March 28, 2009 Filed under: Game stuffs, General Stuffs Leave a comment »first of all, Adam Westerman, A brilliant artist and all out dude has finished Nevermore 3, a game I have been waiting on for years, it it was worth the wait, make sure to check it out.
Incidentally, the engine he used to make the game with was a modified version of an open platform game engine I released a while back, but the replacement engine thats in Alpha right now already has more features and is much more sexy, so check that out too if you want to make a platformer without learning that programming stuff.
and whats this talk of a new project I… talk of… >.>
I actually plan to sell this one so that means I’ll try to take the time to make sure it isnt shit before I release it ^_^
I dont think theres much else to say but if you want more frequent, less relevant updates I’m on twitter.
Unity
Posted: March 23, 2009 Filed under: Game stuffs, General Stuffs Leave a comment »Just got a hold of the recently released windows version of the unity game engine, this shit is hot, check out my first few days of tests:
first of all its graphics testing, a quick rigged model with parralax specular maps and stuff:
then we start practicing game code (and skip ahead before we are done, but the lights are pretty):
then we actually make a proper game of snake:
They all have arrow key interaction and you will of course need the unity web player to have a go
And thats pretty much all the things I do to get the hang of new software, which means now I’m working on original games, starting with porting what I have of Runcible Sky as now its a project I can finish (flash couldnt reasonably handle it, Unity can and then some).