the origin of BOXGAME
Posted: August 7, 2009 Filed under: Game stuffs, General Stuffs 2 Comments »BOXGAME is based on a prototype I worked on at university with a very cool group of guys.
Admittedly, I was not the team member who put in the most work (I actually vanished near the end of development to work on my own stuff) but the rest of the team did a brilliant job on the prototype as you can see:
The awesome team that pulled this off was:
- David Webb – Team Leader (and developer of Hexothermic)
- Will Eades – Lead Designer
- Karl Mitson – Lead Programmer
- Chris Chadwick – Artist
- Lee Adam – Artist
- Wendian Liu – Artist
- Edward Addley – Programmer
- Sam Earl – Programmer
Everyone really demonstrated that the concept was pretty cool, and I wanted to take what I liked about it and go with it in my own direction, and BOXGAME is the result.
as a side note, I think most of the guys in the team are looking for jobs, so if you’re looking for insanely talented and driven developers you should look no further than these guys π
BOXGAME
Posted: August 7, 2009 Filed under: Game stuffs 13 Comments »So if you’re wondering why I havent been making posts about phantasmal, I took a couple of weeks off to work on this (I get a little crazy if I havent released a game in a while =p).
anyhoo, you can play it on my site, or on GameJolt.
new levels are comings soon π
What Phantasmal is all about
Posted: June 22, 2009 Filed under: Game stuffs, Phantasmal 12 Comments »Ok, so in the last post I briefly described phantasmal as a ‘SHMUPRPG’Β and that leaves a really wide range of possibilities of what it could be, so I’ll get down to how the game will actually work (though if it sucks I’ll change it of course π )
The RPG part:
Underwater cities are always cool
The first and easiest part to explain is the RPG part, in phantasmal like many RPGs you will be given a pretty big fantasy world to run around, and there will be a fairly hefty story to go with it. in fact the story in phantasmal is just as important as the rest of the game to me (if not more so).
To get around you will mostly be on foot, running and jumping your way through forests, mountains, underwater cities and your standard RPG fare. sorry but no airships planned as yet =p
I also want to point out there will be no leveling up, and no grindingfor experiance. Its not that I dont think they always make for bad gameplay, I just dont think they fit phantasmal, I’ll totally make a mini-grindfest game at some point but this wont be it.
The SHMUP part:
heres a screeny shortly after coding in basic bullet patterns
Now to explain the SHMUP part, the main character will actually do no shooting at all.Β “what the heck, its not a shmup then!” I hear you scream down the internets, but you would be wrong!
You see in the majority of SHMUPs shooting is done by pressing a button at the start of the game and letting go of it when you win or when you die, the real fun actually comes from bullet dodging, and if you like shmups you will iknow I’m right.
nothing can make you feel more like a ninja than weaving through hundreds of fiery balls of death without getting singed, and its this aspect of shmups I want to bring to combat in Phantasmal.
So How does it fit?
Well instead of shooting enemies, you will have to beat them up, but you need to stun them to stop their attacks first, and thats something I’ll be going into more detail in another post, because otherwise this wall of text will be insanely huge and I want to make a little storyboard or something to demonstrate it too π
Do you guys have any reservations about me mixing the two genres like this? are you pissed I’m not letting the player shoot anything? was this update just waffle or do you feel like you have a better idea of what the game is about now?
A Phantasmal Announcemant
Posted: June 17, 2009 Filed under: Game stuffs, Phantasmal 12 Comments »So I figure its about time I let you guys know whats been taking up my time of late, and why I havent been doing any work on Edward recently, and this is it:
Ok, so it wont look like a gay chessboard when its done hopefully, but the foundations for the game are coming along nicely.
‘what is the game about’ I pretend I hear you ask. well its a SHMUPRPG, if you can imagine a cross between a bullet hell shooter and a final fantasy game, thats pretty much what I’m going for.
I’ll be making handy posts about how development is going and hand out any wisdom nuggets I find out along the way a-la the great wolfire who are really the inspiration for me actually sharing what I’m doing for once instead of working in absolute secrecy all the time.
anyhoo, I’ve uploaded a couple of development shots to my gallery andΒ I’ll be uploading some video to show how things are going soon.
I’ll be going over the game in much more detail later but for now is there anything you guys want to know about the game or how I’m making it?
MegaSuper:TIMEWARP
Posted: May 25, 2009 Filed under: Game stuffs 7 Comments »it was a miniLD weekend so heres a game! π