can space art blag posts well?
Posted: March 1, 2010 Filed under: 3D, Art, Game stuffs | Tags: Phantasmal, sketch, super maria 4 Comments »cannot 🙁
but at least when I do update theres plenty to see 😀
goodness me, I hadn’t realised I was being so productive… I havent taken a breather for a few weeks, yet I dont feel worn out at all… perhaps I can push myself much more befomy next mental breakdown 😀
If a picture is worth a thousand words, this post worth a whole book about prototyping.
I’m really liking how this is shaping up.
I’ve noticed that sort-of cell shaded style on a lot of games made in Unity. Does Unity have some native support for getting that kind of thing off the ground? I’ve got a few games / toys I’ve been wanting to develop for the iPhone, but the thought of learning how to do anything graphics-wise seems a bit daunting to me…
Hi andy 😀
and yeah, theres some toon shaders that come with unity (the shaders I use are sort of like hybrids between them and unities other default shaders) as for iPhone I dont know how the feature set differes between unity and unity iPhone, I only know that it does differ ^_^;
You are my new HERO 🙂