can space art blag posts well?

cannot 🙁

but at least when I do update theres plenty to see 😀

zomqueen

trenchGun

Lucka_by_GirlFlash

superMaria

mariaFinal

supermariascreen

somebaddies

048 portal

046cleverhang

goodness me, I hadn’t realised I was being so productive… I havent taken a breather for a few weeks, yet I dont feel worn out at all… perhaps I can push myself much more befomy next mental breakdown 😀


4 Comments on “can space art blag posts well?”

  1. TimViana says:

    If a picture is worth a thousand words, this post worth a whole book about prototyping.

  2. Andrew Buch says:

    I’m really liking how this is shaping up.

    I’ve noticed that sort-of cell shaded style on a lot of games made in Unity. Does Unity have some native support for getting that kind of thing off the ground? I’ve got a few games / toys I’ve been wanting to develop for the iPhone, but the thought of learning how to do anything graphics-wise seems a bit daunting to me…

    • Sophie says:

      Hi andy 😀

      and yeah, theres some toon shaders that come with unity (the shaders I use are sort of like hybrids between them and unities other default shaders) as for iPhone I dont know how the feature set differes between unity and unity iPhone, I only know that it does differ ^_^;

  3. Shawn says:

    You are my new HERO 🙂


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