What July is about: Leaper!
Posted: July 17, 2012 Filed under: Leaper 8 Comments »So, my main thing right now is Leaper, the game pictured in that picture right there. and I’m pretty excited about it!
see, what it is, is an iOS gyroscope game, that’s all touchy and movey and stuff and as far as I know there isn’t anything like it yet. see, I had this:
which is really just a re-graphiced, iOS’d version of this.
I basically had that, just about ready to go, but I’ve been sat on it since I didn’t think I was using the idea to it’s full potential. then Terry said “how long would it take you to finish it?” and I said “Give me a deadline!” and he said “the end of the month.” and then I said “CHALLENGE ACCEPTED!”
so of course the first thing I did was gutted the game entirely and started from scratch! because I’m a moron, but I figure if the reason I was down about it before was because I wasn’t happy with it, then I have to make it something I AM happy with 🙂
so here’s what it is/will be and stuff:
- point your iOS device somewhere to look there!
- walk around, jump around, jump climbing and so-on!
- talk to characters who are super cute but being oppressed by a villain!
- controls in the game world are *in* the game world, just touch them, drag them etc on the screen 🙂
- to carry items, you actually have to hold on to them 😀
a lot of this probably doesn’t sound as cool as I think it is, but trust me it’s super cool when you actually give it a go!
my current progress with it is that I have some NPCs modeled, all the game verbs are there, there’s loading & saving and such. I just need to tie it all together by making the game locations, adding a few minor systems and testing the crap out of it. as of today, I have two weeks to do all that!
not too tricky you might say, but you would be an idiot to think that! and what’s more I have other things to work on too, I’m making some cute animal models for a game Michael Todd is working on, and I need to get the Swift*Stitch iOS update together too.
so that’s my July, busybusybusy! but exciting, and if all goes well come August I won’t be looking for another job! 🙂
(Lottie’s Dungeon people; I know I said I’d give you all non-Lottie games I make before I release Lottie, but this one will be a little tricky on account of the iOSness. but I’ll make it up to you as best I can, promise 🙂 )
Wow, I think you just won iOS. That looks awesome! If anyone else has done something like this, I haven’t seen it yet 🙂
This looks fantastic! The best use of gyro controls I’ve seen (and the most original). I can’t wait to play it.
I didn’t want to be that guy but… Are you planning an Android release ? *__*
sorry but no, AFAIK there are next to no android devices that even have the kind of gyroscope that this game needs. plus I don’t have an android device myself, or the money to get an android license for unity. ^__^;
Impressive. I would honestly much rather play it without the gyro stuff and on computer (hint hint), but it’s still very cool looking.
Also, any updates on Lottie’s Dungeon?
leaper will be pretty easy to port to PC, because it’s unity. it will almost certainly happen at some point, but at launch it will be iOS, it is designed as a touchscreen+gyro game 🙂
as for Lottie, I’m currently doing game & story planning, and working on systems from time to time.
Just logging in to say I like this character.
Your models are looking really polished! nice blog!