Spooktober 5th – it’s a point & click adventure game!

Didn’t make a post yesterday because I ended the day in the middle of a task and that was kind of a downer for me, but I can post today and it’s 2 days of work I get to share!

so more or less in the order I added stuff

– You can examine stuff as well as just interact with it!

– There is now an inventory system!

– My scripted scene parser can handle conditionals and a bunch of non-linear execution of stuff

– You can use items on other stuff!

– Dialogue choices!

– The game can be played entirely with the mouse now!

Getting most of this stuff to work was ~hopefully~ the toughest part of coding the game systems, from here on most of the difficulty making the game is just gonna be exhausting myself doing art & writing.

speaking of writing, here’s a bit of the script on that NPC that runs when acted on (objects have a seperate script for getting examined)

before the last two days work, these scripts had to be very… non-dynamic(?). It would just run through each line top to bottom and then end. But now it can jump around (I can even write loops D:), check against (or set) game variables, throw up player dialogue choices… all that stuff!

and it’s pretty quick to write with too. Whether it’s quick enough to write everything for the story I have planned out I don’t know yet… but I’m pretty confident! 😀

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Writing Fantasy

So lately I’ve been working on things inspired by classing gamebooks like Fighting Fantasy and Choose Your Own Adventure, and I’ve been writing a story in that style using twine. Which is FUN. But I couldn’t easily take that story and format it in a way that would be printable like a gamebook.

So I made a twine story format for it!

If you point twine here you can use it if you like.

You can see the guide for it here,

or if you’re a $5+ patron you can see a more robust demonstration since I’ve updated my WIP project The Necromancer’s Tower with a Writing Fantasy version.

Update: I’ve released Assault on the Frozen Fortress, a short festive/horrific gamebook using Writing Fantasy.

This was a fun (and sometimes frustrating, I don’t use javascript much!) project, and probably won’t help much with my plans to procedurally generate adventure gamebook stories… but I learned a bunch and hey maybe it’s useful to people 🙂

(also hey I know I’ve not posted about it yet but I released my dice for iOS this week! It has a new trailer and everything! I’d like to give promo codes to all patrons who helped support it, but apple won’t let me generate enough for everyone. I’ll look into what I can do about that, but in the meantime if you’re a patron you get all versions on itch.io still of course <3)


Monthly Build 2019/11 – The Necromancer’s Tower

> Play Here <

> Read the rulebook a bit first! <

> Update: Writing Fantasy Version! <

Check the video above for an awkward introduction, and then a 40 minute playthrough (if you can bear that).

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Spooktober 3rd – I’m very tired!

Point & click! Dialogue system! Fixed perspective camera panning! Shader improvements! Being so tired from this and a bunch of IRL things that I don’t have the energy to write a longer update post!

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Procedural role-playing adventure book thing notes

So that is an awkward af title and the reason is if I was to say “fighting fantasy” or “choose your own adventure” I’d be infringing trademarks, and just “interactive fiction” doesn’t really get the point across, I think?

I dunno I’ll come up with better ways to describe this project further on, but for now picture a generator that basically just makes a book in the style of fighting fantasy. Interactive fiction rogue like maybe? I dunno.

Anyway as you can see from the notes above I’m mostly focusing on the mechanical stuff for now, making sure battles and characters work alright, since the actual “if you choose X, turn to 123” stuff is pretty basic.

I’m also working on a demo story in twine (that will probably be this month’s build?) which will test that the games the generator could make are mechanically sound.

I was planning to put this project off until I had finished making a more polished version of Waitress for Zombies (which I want to release as a patron-only game, soon hopefully) and also releasing the iOS version of my dice roller, but I kept getting excited about this idea so I’ve been putting a lot of time into it. (Well this and also learning piano).

anyway, hope you’re well, love you! <3

This content is available exclusively to members of this creator's Patreon at $1 or more.