Don't forget to check the rulebook and storybook (best keep them open in other tabs for reference) ~ A dark cloud has spread across the kingdom, undead monsters rise from the soil and terrorise the innocent people of the land, who now hide in their homes. The Good Queen has called you to her castle and asks for your aid. "Please," she pleads, "We need someone to seek out the source of this evil, and put an end to it." The Good Queen tells you to ''See The Scrollmaster of the College'', who may be able to help you on your quest. The Queen also offers that if you can save her kingdom then you will be handsomly rewarded. [[You begin your journey->LeaveCastle]]You step out from the Good Queen's castle and see the kingdom's Capital down in the valley below you. Beyond it in the distance you can see the spires of the College rise high into the sky from atop their mountain. You check your pack to see that you have been provided with ''2 Rations'', and ''15 Gold Coins''. You [[travel onwards, towards the Capital->FirstEncounter]]You travel down the path from the Castle into the Capital's valley, but before long you are set upon by an Undead Goblin! It is a surprise to see such a danger so close to the Castle, but you know you cannot ignore such a monstrocity. You steel yourself and charge the creature. Battle the ''Undead Goblin'' now. If you win, continue to the [[Capital]]. If you lose, it is [[Game Over]]. <table border=1 width=800><tr><td colspan=3>Undead Goblin</td></tr> <tr><td>1 2</td><td>Swing & Miss</td><td rowspan=5 width=250>Health: 7 DEX: 1 POW: 1 MAG: 0</td></tr> <tr><td>3</td><td>Toxic Scratch <i>-1 on your next roll</i></td><tr> <tr><td>4 5</td><td>Goblin Punch <i>1 Damage</i></td></tr> <tr><td>6</td><td>Ferocious Bite <i>2 Damage</i></td></tr> <tr><td colspan=3>As undead monsters go, it is simple and weak... but it is certainly not harmless.</td></tr> </table>You arrive at the center of the capital city. But what was once a bustling centre of noise and commerce is now eerily quiet. What few people do walk the streets are hushed and anxious. What few businesses remain open seem little patronised, it is clear that the rise of the undead is having a deep effect on this city. You sense that this may be your laste taste of civilisation before facing greater dangers throughout the kingdom. ''You may visit each location only once'' You may try and find a [[Tavern]] where you could ask about what is hapenning in the kingdom, Or check for a [[Shop]] where you might acquire supplies. Also, you hear the sounds of battle from a direction marked "[[Graveyard]]". If you know about a ''sellsword in the capital'', you may [[Seek them out->VisitSellsword]]. If you are ready to continue your journey, you can [[travel onward toward the college->LeaveTown]], whose spires are visible throughout the city, growing from the top of mountain above.You fall to the ground without the strength to go on. To your shame, you have failed the Good Queen, and her kingdom will remain beset by undead monstrosities. But perhaps, in another life, [[you may be just who the Good Queen needs?->Beginning]]You enter a local tavern, "The skull and Scepter". There are not many people here, barely enough to be worth staying open, and a bar maid looks somewhat bored, leaning on the [[bar->TavernBar]]. You can return back to the centre of the [[Capital]].Amongst many shops hanging "Closed for business" signs, you find one little shop squashed between two larger buildings called "Merkel's Shop of Everything." Its little window is crowded with signs, the first says "We're Open!", below which is another sign that reads "Come in, where else are you going to shop right now?!", and below that a sign reads "You're on a quest from the Good Queen right? I can help! Come in already!" You open the door to the sound of a tinkling bell, and as you step in a tiny man climbs atop one of the many piles of boxes filling the store. "GREETINGS! Greetings! GREE! TINGS!" He smiles widely, "I am Merkel, world-renowned merchant, trader, seller-of-goods, exchanger-of-wares-for-coin, practicer-of-the-art-of-mercantile-operations-within-the-commonly-accepted-customs-whereby" As Merkel continues his lengthy introduction, you glance around the shop and amongst the towers of boxes and mess you notice several items marked with prices. You may purchase as many of the items as Merkel has in stock for the listed price. <table border=1><tr><td>''Item''</td><td>''Cost''</td><td>''Stock''</td></tr> <tr><td>Holy Water</td><td>3</td><td>1</td></tr> <tr><td>Health Potion</td><td>2</td><td>3</td></tr> <tr><td>Rations</td><td>1</td><td>Infinite</td></tr> <tr><td>Lockpick</td><td>4</td><td>1</td></tr> </table> If you bought something, Merkel has a [[word for you as you exit->LeaveShopA]], If you don't want to buy anything, you can return to the centre of the [[Capital]] You leave the capital and begin making your way up the mountain path toward the college. It is a long and tiring journey up a steep incline. Make a ''Dexterity Check'' (roll a die, add your Dexterity stat) What is your result? [[4 or less->MountainPassDexA]] [[5 or more->MountainPassDexB]]The bar maid frowns and looks to you as you sit, "Well?" Spend one gold to [[Buy a drink]], Or [[Leave->Capital]].You ''spend 1 gold in exchange'' for the drink, which ''Restores 2 Health Points''. As you sit drinking, the bar maid laments to you about the lack of business in the bar due to the undead invasion, and how this has adversly effected the amount of tips she brings home. She goes on to mention that even her wife, a sellsword, is losing business because no merchants are travelling and so the demand for escorts is vanishing. You ''Learn about a sellsword living in the Capital''. After finishing your drink, you [[Leave->Capital]]You travel to a run-down cottage on the outskirts of the capital and see a fading sign outside; "Great warrior for hire. Enquire within. ACCEPTS GOLD ONLY." You may [[Knock on the door->VisitSellsword2]], Or [[Leave->Capital]]After a moment you hear footsteps approach the door and once it opens, a large woman steps through it and stands above you. You explain that you are on a quest to seek out the cause of the undead invasion, and vanquish it. "A quest huh? Sounds incredibly dangerous, probably impossible. Yeah, I could lend you my steel, but how are you going to make it worth my while?" To enlist the sellsword, you may offer: [[1 Gold->HireSellsword1]] [[3 Gold->HireSellsword3]] [[6 Gold->HireSellsword6]] [[10 Gold->HireSellsword10]] or you can apologise for disturbing the huge woman, and return to the centre of the [[Capital]]."One gold? that is all you think my prowess is worth?" The large woman spits and looks back into the cottage for a moment, before turning back to you. "Whatever, I've got nothing better to do. I'll go with you. Name's Elyyt." You hand over ''1 Gold''. Elyyt collects her things, writes a note to her wife, and ''Joins your party''. You return to the centre of the [[Capital]]. <table border=1 width=800><tr><td colspan=3>Elyyt</td></tr> <tr><td>1 2</td><td>Miss <i>nothing happens</i></td><td rowspan=5 width=250>Health: 7 DEX: 2 POW: 2 MAG: 0</td></tr> <tr><td>3</td><td>Cheer <i>+1 on your next roll</i></td><tr> <tr><td>4 5</td><td>Sword Slash <i>1 Damage</i></td></tr> <tr><td>6</td><td>Sword Lunge <i>2 Damage</i></td></tr> <tr><td colspan=3>Elyyt stands a foot-and-a-half taller than you. An experienced sellsword, she will no doubt be invaluable in battle.</td></tr> </table>"Three gold? that is all you think my prowess is worth?" The large woman thinks for a moment before she makes up her mind. "Good enough for now I guess. I'll go with you. Name's Elyyt." You hand over ''3 Gold''. Elyyt collects her things, writes a note to her wife, and ''Joins your party''. You return to the centre of the [[Capital]]. <table border=1 width=800><tr><td colspan=3>Elyyt</td></tr> <tr><td>1 2</td><td>Miss <i>nothing happens</i></td><td rowspan=5 width=250>Health: 7 DEX: 2 POW: 2 MAG: 0</td></tr> <tr><td>3</td><td>Cheer <i>+1 on your next roll</i></td><tr> <tr><td>4 5</td><td>Sword Slash <i>1 Damage</i></td></tr> <tr><td>6</td><td>Sword Lunge <i>2 Damage</i></td></tr> <tr><td colspan=3>Elyyt stands a foot-and-a-half taller than you. An experienced sellsword, she will no doubt be invaluable in battle.</td></tr> </table>"Six gold? Not bad a bad offer, alright I'll go with you. Name's Elyyt." You hand over ''6 Gold''. Elyyt collects her things, writes a note to her wife, and ''Joins your party''. As thanks for making a decent offer, Elyyt hands you a ''Bottle of Holy Water''. "Take this, it'd be bad publicity if my client lost a fight to some undead riff-raff." You return to the centre of the [[Capital]]. <table border=1 width=800><tr><td colspan=3>Elyyt</td></tr> <tr><td>1 2</td><td>Miss <i>nothing happens</i></td><td rowspan=5 width=250>Health: 7 DEX: 2 POW: 2 MAG: 0</td></tr> <tr><td>3</td><td>Cheer <i>+1 on your next roll</i></td><tr> <tr><td>4 5</td><td>Sword Slash <i>1 Damage</i></td></tr> <tr><td>6</td><td>Sword Lunge <i>2 Damage</i></td></tr> <tr><td colspan=3>Elyyt stands a foot-and-a-half taller than you. An experienced sellsword, she will no doubt be invaluable in battle.</td></tr> </table>"Ten gold? Must be a really dangerous quest you have, real 'fate-of-the-world' stuff I bet? Well, I respect a client who is generous with their coin, I'll go with you. I'm Elyyt, nice to meet you." You hand over ''10 Gold''. Elyyt collects her things, writes a note to her wife, and ''Joins your party''. As thanks for making a generous offer, Elyyt hands you a ''3 Bottles of Holy Water''. "Take this, I'll do what I can and I'm sure you can look after yourself... but these might help in a pinch." You return to the centre of the [[Capital]]. <table border=1 width=800><tr><td colspan=3>Elyyt</td></tr> <tr><td>1 2</td><td>Miss <i>nothing happens</i></td><td rowspan=5 width=250>Health: 7 DEX: 2 POW: 2 MAG: 0</td></tr> <tr><td>3</td><td>Cheer <i>+1 on your next roll</i></td><tr> <tr><td>4 5</td><td>Sword Slash <i>1 Damage</i></td></tr> <tr><td>6</td><td>Sword Lunge <i>2 Damage</i></td></tr> <tr><td colspan=3>Elyyt stands a foot-and-a-half taller than you. An experienced sellsword, she will no doubt be invaluable in battle.</td></tr> </table>"Excellent choices! Excellent indeed! I normally offer to giftwrap purchases but you seem to be in a hurry and..." Merkel looks around the mess that is his shop, "I've lost the wrapping paper anyway... But NO MATTER!" Merkel dives off his perch and into the mounds of things that litter the room, he is vanished for so long that you assume he has simply left but when you turn to leave - he reappears and produces a small talisman, which he hands to you. "A bonus for a first-time customer! May it help you on your quest!" You accuire the ''Talisman of Zparn'', and then you [[Leave->Capital]].You tread upon some loose rocks and lose your footing before you can adjust. You roll some way down the mountain and hit a few large rocks on the way down. You ''Lose 3 Health Points''. If you survive the fall, you are delayed and dismayed, but you [[continue up the mountain, towards the college->mountainPath]]. If you do not survive the fall, it is [[Game Over]].You tread upon some loose rocks and but quickly move before they give way, your fast reaction saving you from a nasty tumble. You [[continue up the mountain, towards the college->mountainPath]].You continue up the mountain, but up ahead you see two skeletons, apparently patrolling the misty heights. Looking around, you also see what appears to be a cave, sealed off by a large boulder. Do you [[Charge at the skeletons->SkelFight]], Or try to find another path through the [[Sealed Cave]]?- Make a use for the Talisman of Zparn - Make a use for the lockpick - Make use for Empty Vial Stuff to define: - Make Elyyt assistant - Make item descriptions and stats etc - Holy Water - Empty Vial - Lockpick - Rations - Talisman of Zparn - Health Potion - Tattered Blue Robes - Annotated MapYou find yourself face-to-skull with two sword-wielding skeletons upon the mountain path. Battle ''2 Skeleton Warriors'' now. If you win, continue to the [[College Entrance]]. If you lose, it is [[Game Over]]. <table border=1 width=800><tr><td colspan=3>Skeleton Warrior</td></tr> <tr><td>1</td><td>Teeth Chatter <i>nothing happens</i></td><td rowspan=5 width=250>Health: 4 DEX: 2 POW: 0 MAG: 1</td></tr> <tr><td>2 3</td><td>Menace <i>NPC party memebers cannot act on their next turn</i></td><tr> <tr><td>4 5</td><td>Sword Swing <i>1 Damage</i></td></tr> <tr><td>6</td><td>Team Attack <i>3 Damage - provided there is more than one Skeleton Warrior present</i></td></tr> <tr><td colspan=3>No doubt a weaker foe now than they were in life, but in large numbers mild foes become monsterous adversaries.</td></tr> </table>The boulder that covers the mouth of the cave is very large, and so you use all your might in an attempt to move it. Make a ''Power Check''. (if you have Elyyt in your party, you may add her Power to the roll.) What is your result? [[6 or more->CaveBoulderA]] [[5 or less->CaveBoulderB]]You manage to roll the boulder a little to the side, just enough to be able to fit past it and into the cave. You light your lantern and make your way through the cave which seems to have been man-made, dug out a very long time ago. As you travel, you discover an [[Old, Rotten Chest->CaveChest]], beside which is a skeleton with long-since decayed tatters of clothing beside it. You can choose to ignore the chest, and [[continue down the cave->CaveExit]].You fail to move the boulder, and worse - your attempt was not quiet, the skeletons have been alerted to your presence and [[move in to attack->SkelFight]]. You find yourself standing before the entrance to the kingdom's great college. Its spires rise up far into the sky, their tops obscured by clouds. You step in through the college's great oak door and into a large space with several schollars in blue robes walking about carrying scrolls. (If Elyyt is in your party, you notice she seems somewhat anxious, you might [[ask her if she is OK->ElyytInCollege]]). You ask one of the passing scholars where you might find the [[ScrollMaster->AskAboutScrollMaster]].Within the chest you find: - ''12 gold'' - a ''Tattered Blue Robe'' - an ''Ancient note'' - an ''empty vial'' The note reads, "Never again, I'll not do it. Such rituals are not for those who have love for their fellows or care for their souls. Valicious has fled the college, and I have destroyed our research as best I can. No-one can know what dark magics we have discovered here. No one can know of our necromancy. I cannot bear them, the things I have done. With this tincture I shall fly from this world, never to harm those upon it again. I just pray my former colleague does the same, before the darkness consumes him. At this point, it is my deepest hope that I remain gone. Former Headmaster, - Alleslucien Zparn" You look to the skeleton beside the chest, it remains unmoving. You [[continue along the cave->CaveExit]].At the back of the cave, you find an ancient staircase, its steps covered in a thick layer of dust. You cautiously make your way up and at the top you find a rotten wooden doorway, with grass and moss growing through the cracks, beyond which you see daylight. You push on the door, and it crumbles immediately with soil and grass falling upon you. It seems nobody had used or even noticed this gateway in a very long time. You [[step out of the cave->College Entrance]]."Oh, it's nothing, I just... I have a cousin who studies here. We haven't spoken in a long time though. We had a big falling out over something..." You attempt to find out more, Make a ''Dexterity Check'' to see if you can delicately broach the subject. What is your result? [[3 or less->ElyytInCollegeA]] [[4 or more->ElyytInCollegeB]]The young scholar seems somewhat harried "Oh, what?! Look, I'm very busy and I simply DO NOT have time for simple uneducated riff-raff. If you have no real business here please just LEAVE the way you came thank-you-very-much!" How do you attempt to convince the scholar to help you? Attempt to demonstrate some [[advanced magic->ScholarMagic]]. Attempt to bribe the Scholar with [[two gold coins->ScholarBribe]]. Attempt to [[intimidate->ScholarIntimidate]] the scholar. If you have Tattered Blue Robes, you can attempt to [[pose as a fellow scholar->ScholarDisguise]].Displeased with the scholar's implication that you lack learning, you attempt an advanced demonstration of magic. Make a ''Magic Check''. What is your result? [[6 or less->ScholarMagicA]] [[7 or more->ScholarMagicB]]You offer two gold pieces, but the scholar laughs in your face. "Foolish simpleton! I am a person of LEARNING. Have you heard of that? Learning? It means I don't give a stuffing fart about your money..." However, the scholar thinks a moment, "But... I suppose when we go into the capital, the bakery doesn't accept payment in trivia (no matter how much I try)... Alright, make it four gold and you have a deal." You can [[Give four gold to the scholar->ScholarConvinced]], Or try [[something else->AskAboutScrollMaster]].You stand over the scholar and imply that his health might be adversely effected if he doesn't aid you. Make a ''Power Check''. What is your result? [[2 or less->ScholarIntimidateA]] [[3 or more->ScholarIntimidateB]]You attempt to perform a magic spell but after waving your hands around in a perculiar fashion and muttering some odd-sounding words... nothing happens. "What are you doing? What kind of fool are you?" The scholar is not impressed, you must try [[something else->AskAboutScrollMaster]] Colourful lights dance around your hands and rise up into the air above, where they pulse gently for a moment before fading. "Oh, very impressive. Perhaps I was mistaken about you... Very well, I will take you to the ScrollMaster, follow me." You [[follow->ScholarConvinced]].The scholar leads you up some stairs to a wide hallway, they mutter something quietly, tap the wall three times, and a magical doorway appears. "The ScrollMaster is through there." You step [[through the portal->MeetScrollmaster]]."You think you scare me? Simple brute, I know magic that could turn your insides out! Begone!" You have no choice but to try [[something else->AskAboutScrollMaster]]"W-w-w-w-w-w-WAIT! Please I am just under a lot of stress right now! I mean there is an invasion of undead, and the scrollmaster has us doing so many chores, and it's exam season and I've barely had time to study... oh I'm sorry you don't care do you. Ok Ok I'll help you just, please don't hurt me. You [[follow the scholar->ScholarConvinced]]."Look, I don't wont to talk about it." It seems this conversation can go no further. You decide to [[ask one of the passing scholars about the ScrollMaster->AskAboutScrollMaster]]."Alright, I'll tell you. When we were kids we would play, my cousin and I would pretend to be heroes going on big adventures, you know? But he would always be the knight, while I was the horse. Just once, I wanted to be the knight, so I jumped on his back..." You look up at your large, heavy, muscular companion a moment. She continues her story, "He didn't like it. So I stopped playing with him." You explain that perhaps he might be able to help you find the ScrollMaster, a task necessary for lifting the curse of the undead invasion. Reluctantly, Elyyt agrees and the two of you find your way to Elyyt's cousin, the scholar [[Monty]].You arrive at the door of Monty's study, and knock. "YES WHAT IS IT?!" Elyyt steps in while you wait outside. You hear the two talking and a minute later Elyyt steps out of the room followed by a very short man. "YES WELL LETS GO. I KNEW I'D BE A GREAT KNIGHT ONE DAY. HELPING YOU SAVES THE WORLD, YES? YES. I AM VERY GREAT. I WILL HELP YOU." You can see Elyyt is doing her best to fake a smile, but you bow to her deeply to indicate your appreciation for enlisting the help of her cousin. You [[follow where the scholar leads->ScholarConvinced]]"Oh, you're actually an initiate are you? Very well, I will remind you how to get to the scrollmaster's office. But don't come asking me again! And get yourself some better robes, those look positively ancient!" You [[follow the scholar->ScholarConvinced]].You step from the cold stone corridor of the college into what seems like a bright sky. There are bright clouds all around you and looking down you see no ground below. This is clearly a very magical space, and you wonder if the scrollmaster's office is the very sky above the college itself. Looking forward, you see a large wooden desk with intricate carvings, suspended in the air. Sat behind it is a stern looking woman with grey hair and a severe look on her face. She does not look up from her many scrolls when she begins to speak to you. "Yes? You have made your way to me, what do you want?" You explain that you are on a quest to save the kingdom, and she does not seem much interested until you mention that the peril in question is an invasion of undead monsters, at which point she looks up to you. "I see," the ScrollMaster puts down her work, steps before her desk and introduces herself. "I am Alleslucia Zparn XXIV, and I certainly have knowledge that may aid you in your quest. However, this knowledge has been kept secret for many ages," Alleslucia takes off her coat and summons a magical familiar to her side. "You must prove that you are worthy of it." You prepare to [[Face the ScrollMaster in battle->ScrollMasterFight]]The ScrollMaster ceases her attack. "Very well, perhaps you are the one who can finally resolve this... problem." The ScrollMaster puts her jacket back on and dusts herself off. [[Continue->ScrollMasterHistory]]...The scrollmaster, down on her knee raises her hand and smiles. "That is more than enough. I have no doubt you are the one who can finally resolve this... problem." The ScrollMaster stands up and replaces her jacket, immediately looking uneffected by the battle. [[Continue->ScrollMasterHistory]]The scrollmaster stops just before dealing a killing blow, and steps back, unimpressed. You realise that she will not help you, you will not be able to learn what you need to complete your quest. This is [[Game Over]].With a snap of her fingers, the ScrollMaster's desk vanishes and the bright sky around you turns dark, the only light seems to from distant stars. "The cause of an undead menace this great can only be one thing; The Necromancer, Valicious." The ScrollMaster continues to solomnly explain that Valicious was once an esteemed student of the College, many hundreds of years ago. But that he fled when his necromantic rituals were discovered. He had not been heard from since, but his return was always feared by those who knew of him. "To the shame of my family, my anscestor was friends with Valicious, and aided him in his twisted studies. My blood shares some blame for these circumstances, and so I shall share this with you in the hopes that it might clear the conscience of those that came before me." Alleslucia produces a very old-looking parchment and hands it to you. Looking it over, it seems to be a map of the kingdom, with three points marked on it. "We have not been able to decipher it, but I have no doubt that it is the key to finding Valicious' Tower of Necromancy. If it is your fate to defeat him, I believe you will be able to solve this puzzle." You add the ''Annotated Map'' to your collection of items. "Now, I can send you to the first point on the map, but from there on you will be on your own. Good luck, adventurer." The ScrollMaster begins chanting something in a tongue you do not recognise, and lights begin to appear and circle around you. [[The lights grow so bright that you cannot see anything->MapLocationA]].Battle ''ScrollMaster Alleslucia Zparn XXIV'' and a ''Magical Familiar'' for no more than 10 rounds now. What happens? You [[Survive the 10 rounds->SurviveScrollMaster]] You [[Win in 10 rounds or less->DefeatScrollMaster]] You [[Fall in the battle->LoseToScrollMaster]] <table border=1 width=800><tr><td colspan=3>ScrollMaster Alleslucia Zparn XXIV</td></tr> <tr><td>1 2</td><td>Familiar Action <i>If a familiar is not present, sommon another. Otherwise, the familiar gets an extra turn this round.</i></td><td rowspan=5 width=250>Health: 13 DEX: 2 POW: 1 MAG: 2</td></tr> <tr><td>3</td><td>Focus <i>Alleslucia's Magic stat increases by 1</i></td><tr> <tr><td>4</td><td>Evasion <i>Your next attack roll is -1</i></td></tr> <tr><td>5 6</td><td>Shooting Star <i>Deals damage equal to Alleslucia's Magic stat</i></td></tr> <tr><td colspan=3>Her grey hair and robes billow in the wind, but her focus and stance beneath are unmoving, the ScrollMaster is clearly a veteran of many battles.</td></tr> </table> <table border=1 width=800><tr><td colspan=3>Magical Familiar</td></tr> <tr><td>1</td><td>Guard <i>Attack rolls vs Alleslucia are -1 on the next turn</i></td><td rowspan=4 width=250>Health: 3 DEX: 1 POW: 0 MAG: 0</td></tr> <tr><td>2</td><td>Sacrifice <i>Give all Familiar's health to Alleslucia. The Familiar then vanishes.</i></td><tr> <tr><td>3 4 5 6</td><td>Bite <i>1 damage</i></td></tr> <tr><td colspan=3>The large cat-like being seems not to be of this world, when you gaze deep into its dark fur, you become overwhelmed by thoughts of infinity.</td></tr> </table>Congratulations, you have gotten as far as I have written so far! Thanks for playing, I hope you enjoyed it :) - Sophie If you want to try again with a different character, you can [[go here->Beginning]].You arrive at the graveyard and find that this is where most of the Capital Guard are, you here yelling from within, "Oh dear goddess!! why did we bury them with their weapons?!" As healers carry a wounded soldier past you, another soldier calls out to you. "You there, you are armed! Are you also able? Help fight off these blasted corpses, there is 3 gold pieces in it per monstrosity slain!" You think you can challenge: [[1 Skeleton->GraveyardSkels1]] [[2 Skeletons->GraveyardSkels2]] [[3 Skeletons->GraveyardSkels3]] [[4 Skeletons->GraveyardSkels4]] No Skeletons, you decide to [[return to your own quest->Capital]] and entrust the city guard with this task.You run into the graveyard and engage your foe. Battle ''1 Skeleton Warrior'' now. If you win, collect your ''3 gold'' reward and return to the centre of the [[Capital]]. If you lose, it is [[Game Over]]. <table border=1 width=800><tr><td colspan=3>Skeleton Warrior</td></tr> <tr><td>1</td><td>Teeth Chatter <i>nothing happens</i></td><td rowspan=5 width=250>Health: 4 DEX: 2 POW: 0 MAG: 1</td></tr> <tr><td>2 3</td><td>Menace <i>NPC party memebers cannot act on their next turn</i></td><tr> <tr><td>4 5</td><td>Sword Swing <i>1 Damage</i></td></tr> <tr><td>6</td><td>Team Attack <i>3 Damage - provided there is more than one Skeleton Warrior present</i></td></tr> <tr><td colspan=3>No doubt a weaker foe now than they were in life, but in large numbers mild foes become monsterous adversaries.</td></tr> </table>You run into the graveyard and engage your foes. Battle ''2 Skeleton Warriors'' now. If you win, collect your ''6 gold'' reward and return to the centre of the [[Capital]]. If you lose, it is [[Game Over]]. <table border=1 width=800><tr><td colspan=3>Skeleton Warrior</td></tr> <tr><td>1</td><td>Teeth Chatter <i>nothing happens</i></td><td rowspan=5 width=250>Health: 4 DEX: 2 POW: 0 MAG: 1</td></tr> <tr><td>2 3</td><td>Menace <i>NPC party memebers cannot act on their next turn</i></td><tr> <tr><td>4 5</td><td>Sword Swing <i>1 Damage</i></td></tr> <tr><td>6</td><td>Team Attack <i>3 Damage - provided there is more than one Skeleton Warrior present</i></td></tr> <tr><td colspan=3>No doubt a weaker foe now than they were in life, but in large numbers mild foes become monsterous adversaries.</td></tr> </table>You run into the graveyard and engage your foes. Battle ''3 Skeleton Warriors'' now. If you win, collect your ''9 gold'' reward, as well as a ''2 gold'' bonus. Then return to the centre of the [[Capital]]. If you lose, it is [[Game Over]]. <table border=1 width=800><tr><td colspan=3>Skeleton Warrior</td></tr> <tr><td>1</td><td>Teeth Chatter <i>nothing happens</i></td><td rowspan=5 width=250>Health: 4 DEX: 2 POW: 0 MAG: 1</td></tr> <tr><td>2 3</td><td>Menace <i>NPC party memebers cannot act on their next turn</i></td><tr> <tr><td>4 5</td><td>Sword Swing <i>1 Damage</i></td></tr> <tr><td>6</td><td>Team Attack <i>3 Damage - provided there is more than one Skeleton Warrior present</i></td></tr> <tr><td colspan=3>No doubt a weaker foe now than they were in life, but in large numbers mild foes become monsterous adversaries.</td></tr> </table>You run into the graveyard and engage your foes. Battle ''4 Skeleton Warriors'' now. If you win, collect your ''12 gold'' reward, as well as a ''5 gold'' bonus. Then return to the centre of the [[Capital]]. If you lose, it is [[Game Over]]. <table border=1 width=800><tr><td colspan=3>Skeleton Warrior</td></tr> <tr><td>1</td><td>Teeth Chatter <i>nothing happens</i></td><td rowspan=5 width=250>Health: 4 DEX: 2 POW: 0 MAG: 1</td></tr> <tr><td>2 3</td><td>Menace <i>NPC party memebers cannot act on their next turn</i></td><tr> <tr><td>4 5</td><td>Sword Swing <i>1 Damage</i></td></tr> <tr><td>6</td><td>Team Attack <i>3 Damage - provided there is more than one Skeleton Warrior present</i></td></tr> <tr><td colspan=3>No doubt a weaker foe now than they were in life, but in large numbers mild foes become monsterous adversaries.</td></tr> </table>