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Dice Work and new RPG stuff

Hey so I’m trying to keep you updated more frequently again so here’s what the past week has mostly been about for me:

DICE!

I’ve been working on an update for Sophie’s Dice, I finally replaced ALL of the dice models and their old system so that they look better, have sharp-edged versions, and don’t cause the app size to be quite so humongous (I got rid of 150+ HD normal maps!)

I also implemented new dice surface controls so dice can be customised even further! There are a bunch more things I’m hoping to include but I’m not expecting any major show-stopping additions besides perhaps adding more dice shapes.

DreamSent

I realised that the setting for DreamSent was leaning heaviliy on tropes that reinforce colonial and xenophobic attitudes so I pretty much scrapped it! The setting that is, I think the game is worth saving so I’ve been writing a new setting! Instead of brave strong heroes who march into weird/insideous alien places and kill stuff – it’s about people who live in a future Earth after a magical universe collided with our own, triggering a few disasters and conflicts, but the tl;dr is humans and faries teamed up, pushed out the assholes, and turned the planet into an anarchist utopia with dragons and internet and stuff. tbh the setting rewrite is a lot of work so I don’t really have a pdf that is stable enough to even share as a WIP rn.

Echoes of Fargil’s Golabic Technic

I also started writing another RPG! The WIP pdf attached to this post!

It’s basically a horror RPG with a format that is an existential crisis. Also it has a lot of made-up words. I started writing it when I had A LOT of manic energy and unlike most of the things that start that way, I think this has a lot of potential!

It’s not got a seperate combat system, your stats are literally just which dice you place on your character sheet, and it is built around largely random travel – roll a d100 and see which scenario is next. Also, as well as numbered scenarios, items are numbered too, and I can group them to say “You find item [d20+60]” and know it’s pulling from some specific part of the list.

I dunno how but I lucked out and randomly came up with something that is interesting to me mechanically and thematically, and is also relatively straightforward.

The non-tabletop RPG

OK so I’m not gonna lie, work has 100% stalled on that. The next thing I need to do for it is just a load of writing, and I have no motivation to do it right now. Which is weird because I’ve started writing FOUR RPGs since I started procrastinating writing for that one. For the time being I’m just going to follow my passion and see where I end up. There’s a good chance that whilst I’m milling about writing other RPG settings I’ll see *the one*, you know? But only time is going to tell. I really want to make this game but there is absolutely no point if I don’t have a story/setting/characters combo that I am interested in.

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