Update time

well it seems I havent updated since june… and havent released any games either, but I am keeping busy especially with University work, for which I get to be in a team and we take a design to playable prototype and thats lots of fun.

Screenshot

The above picture is actually the same game as the last blog post, but a totally fresh engine, and using a newer version of papervision too, its less poly heavy which allows for more effects/stuff on screen, and its also much closer to the original interface I had in mind. work is also continuing on runcible sky and even viviscape from time to time, sadly its unlikely anything will be finished this year, but my plan is to have at least the above game finished and polished next year.



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