Stairs 2: Stair Harder

So I’ve been doing more work on stairs and dungeon floors and whatnot! now I can plan out dungeon floors and specify how many stairs leading up/down a floor has, and where they lead to. This was a little tricky to get right especially for dungeons with “looping” paths eg:

Being able to step onto a floor you’ve been to before, but via path you haven’t traveled was quite a challenge for generation (since floors are generated when you step onto them). But I got it working!

It’s probably not apparent in the gif, but that’s what is happening – I’m stepping to a floor I’ve been to before (which is why it spawns the dimmed map tiles, to show I have knowledge of seeing them before) and to get there I am travelling through a floor that is new to me.

wow that’s probably way more detail than anyone wants to hear about the development maybe? It seems pretty complex and it’s definitely been a hassle to get working, but to play through this stuff it’s super simple and just makes sense. Which is neat but at the same time… I like when people can notice that my code must have been tough to write 😛

anyway I just checked and it seems you have all helped me get this patreon thingy to $250 a month and I wanna say thanks so

there, you can have a badly drawn Eachy cheering “Thank You!” <3

Seriously tho thank you so much, your patronage really helps me greatly. *sends infinite e-hugs*

edit: Oh I totally forgot to mention I tweaked all the generation so it runs from seeds! Even tho each dungeon floor is generated when you step on it, its seeds are set at the start. So generation doesn’t have to be random, you could try to beat the same dungeon several times if you want, or share a dungeon you like with buddies 😀

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