Spooktober 5th – it’s a point & click adventure game!

Didn’t make a post yesterday because I ended the day in the middle of a task and that was kind of a downer for me, but I can post today and it’s 2 days of work I get to share!

so more or less in the order I added stuff

– You can examine stuff as well as just interact with it!

– There is now an inventory system!

– My scripted scene parser can handle conditionals and a bunch of non-linear execution of stuff

– You can use items on other stuff!

– Dialogue choices!

– The game can be played entirely with the mouse now!

Getting most of this stuff to work was ~hopefully~ the toughest part of coding the game systems, from here on most of the difficulty making the game is just gonna be exhausting myself doing art & writing.

speaking of writing, here’s a bit of the script on that NPC that runs when acted on (objects have a seperate script for getting examined)

before the last two days work, these scripts had to be very… non-dynamic(?). It would just run through each line top to bottom and then end. But now it can jump around (I can even write loops D:), check against (or set) game variables, throw up player dialogue choices… all that stuff!

and it’s pretty quick to write with too. Whether it’s quick enough to write everything for the story I have planned out I don’t know yet… but I’m pretty confident! 😀

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