Sophie’s Screenshot Saturday #3
Posted: August 20, 2021 Filed under: Patreon Leave a comment »So this week I have mostly been figuring out pre-rendered panoramic environments (which exist in a few games, but I don’t know of any that combine realtime 3D in them with occlusion).
Also I spent a few days improving/simplifying my camera system (it had some annoying issues before but they are gone!), and also also I’ve continued to jot down LOTS of notes.
You can check my full notes >>>here<<< (I don’t think I’m gonna dump them in these posts anymore. it’s getting out of hand :P) Heads-up though, starting this week the notes contain stuff that could be spoilers!
For the next week, I’m planning to familiarise myself with some blender rigging/animation tools, as well as unity’s mecanim system (I’ve only used the legacy animation system until now). A game like this will likely need a bunch of preperation/understanding for character models so that’s something I need to do.