Mega Star Ball
Posted: August 20, 2021 Filed under: Patreon Leave a comment »So… let’s get this out of the way right now; this game is not good.
It is incredibly simple and there isn’t much too it, but honestly it’s also feels like kind of a miracle that I was able to make anything this month at all. So I’m sharing it with you; this basic trashy wonderful crappy miracle <3
Honestly this month sucked for me, nothing especially bad happened but it’s just that part of my process involves… coping with my brain. Sometimes it’s running at a million miles an hour and I can get SO MUCH done in a really short space of time, other times I am banging my head on my desk for weeks trying to make myself write a handful of lines of code… this month was one like that. I’ll probably write a more in-depth post another time about my process and how it fits in with… well… the way I exist? I guess? But I don’t have the energy for that now (sorry!)
Also I’ll try to have the monthly WIP build ready for tomorrow, but if not then there will be two next month 🙂
Anyway you can download the game below, or play a (slightly laggy – don’t know why yet) web version > here on itch.io < (with password: “megastarball”)
Ducksnaker PRO
Posted: August 20, 2021 Filed under: Patreon Leave a comment »Ducksnaker PRO is a tool I have been working on for some time now, and I am confident it is now ready for release.
DSPro has more features and is more stable than any other ducksnake editing tool, it features full undo (and redo), copy (and paste) support, as well as advanced features like: zoom, marquee select, eraser.
It even has the revolutionary “Autosnaker” tool, allowing for rapid iteration of ducksnake design.
For now I have set a nice low RRP on it, and ducksnaking professionals will be able to buy it for just $2,999.95.
But as thanks for your support, patrons can get it free by following this link.
Edit: For a full demonstration, check out this video.
Saturday Work Stream
Posted: August 20, 2021 Filed under: Patreon Leave a comment »I’m doing some 3D work for There Shall Be Lancing today, if you’re interested 🙂
Gonna be working on a new character model for this guy:
Update:
Couldn’t work for as long as I wanted, but I did get some stuff done. There’s still a lot to do but I’ve made a solid start on the detail model 🙂
I’ll probably make a more detailed patrons-only post covering my 3D workflow for characters at some point, but it’s probably best I do it when IO’m not feeling quite so frazzled ^_^;