Sinput
Posted: August 20, 2021 Filed under: Patreon Leave a comment »Hey, this month I’ve been working on a new input wrapper for unity that;
- makes common gamepads work out-of-the-box
- supports rebinding in-game
- has slot-based player input filtering
- is not complicated to use
- is free
It’s not 100% where I want it yet, but is largely functional (I’m gonna start using it in my own projects from here on) and I wanted a version ready for Global Accessibility Awareness Day so here it is.
You can download the asset package below, and watch my (very hectic) explanation video of it here.
Update(23/05/2018): New version is out, and I’ve made an itch.io page for Sinput. You can download this version below but I’m probably gonna forget to keep this page updated, so check the itch.io page to get the latest version in future.
Monthly Build 2018/04 – sxo4857q
Posted: August 20, 2021 Filed under: Patreon Leave a comment »Anyone want some anti-gravity racing?
The features for this one are listed on the game’s itch.io page, but as always I made a video talking through the game just for you, so you don’t have to do anything annoying like reading… apart from doing it right now. Wow you’re still reading. Reading is for nerds.
Nerd.
Anyway I hope you like this one, sorry it ended up appearing so late in the month but it’s yours now <3
Download windows/mac/linux versions below, or grab them on itch.io through your patreon account.
Mega Star Ball
Posted: August 20, 2021 Filed under: Patreon Leave a comment »So… let’s get this out of the way right now; this game is not good.
It is incredibly simple and there isn’t much too it, but honestly it’s also feels like kind of a miracle that I was able to make anything this month at all. So I’m sharing it with you; this basic trashy wonderful crappy miracle <3
Honestly this month sucked for me, nothing especially bad happened but it’s just that part of my process involves… coping with my brain. Sometimes it’s running at a million miles an hour and I can get SO MUCH done in a really short space of time, other times I am banging my head on my desk for weeks trying to make myself write a handful of lines of code… this month was one like that. I’ll probably write a more in-depth post another time about my process and how it fits in with… well… the way I exist? I guess? But I don’t have the energy for that now (sorry!)
Also I’ll try to have the monthly WIP build ready for tomorrow, but if not then there will be two next month 🙂
Anyway you can download the game below, or play a (slightly laggy – don’t know why yet) web version > here on itch.io < (with password: “megastarball”)
Ducksnaker PRO
Posted: August 20, 2021 Filed under: Patreon Leave a comment »Ducksnaker PRO is a tool I have been working on for some time now, and I am confident it is now ready for release.
DSPro has more features and is more stable than any other ducksnake editing tool, it features full undo (and redo), copy (and paste) support, as well as advanced features like: zoom, marquee select, eraser.
It even has the revolutionary “Autosnaker” tool, allowing for rapid iteration of ducksnake design.
For now I have set a nice low RRP on it, and ducksnaking professionals will be able to buy it for just $2,999.95.
But as thanks for your support, patrons can get it free by following this link.
Edit: For a full demonstration, check out this video.
Pumpking HD
Posted: August 20, 2021 Filed under: Patreon Leave a comment »Happy Halloween!
Here’s a HD version of Pumpking for you, the game is essentially the same as the most recent pico-8 one but I’ve ported it to Unity, painted all new sprites and added some new music. This shouldn’t have taken too long but I’ve been fighting burnout for a couple of months now so I only barely managed to have this done in time for Halloween D:


Anyway I hope you like it, and that you have a terrifying night tonight <3