Hey I’ve been mulling over how to make an RPG system using a mystic/magic ball in a way that could have character skills effect the probabilities of outcomes and it finally came to me, so here it is!
It’s super generic so you can use it for basically anything, but you do need to specify what stats characters can have – but obviously you can lift them from any other system so dex/str/wis/int etc is fine. Just don’t give your players toooooo many re-shake points to allocate when making their characters and it should be fairly balanced (keep in mind half of all actions will succeed before you even have re-shakes)
Update (11/Feb/21): V1.1 – I made a new layout and tried to make the rules easier to parse.
Hey, wanna become an astralagomancer?
The attached pdf explains the dice divination method I came up with, and I’m also attaching a zip file containing compatible dice that you can roll using my dice app.
This project was something I started quite a while ago but never got round to finishing up until now. It’s nice to take an old project off the shelf sometimes and see it to completion 🙂
I hope you’re well!