Extra Stuff Video Update – May 21

I tried to keep it short but it’s like 10 minutes again, I’m sorry!

Anyway the tl;dw is:

  • I’m making stuff
  • I’m tired
  • I love you <3
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What do you want for October’s monthly build?

So my plan for monthly builds is that normally I’ll just share whatever game I happen to be working on that month, but the game I’m working on now is one I’m gonna release to you this month anyway.

So  I’ve been thinking about what I could give you this month and I figured you could pick 🙂

Option 1) Halloween Game

You get the game I’m working on now, once it reaches the point where it’s playable start-to-finish. It’ll probably be mostly whitebox environments (perfect blocktober aesthetic :P) and have reeeeeaaaaallllllllly bad first draft writing. The plus sides are you get to see the gameplay a little early and it should be ready pretty soon (I hope) so you shouldn’t have to wait too long.

Option 2) Robin Platform Game

Earlier this year I was working on a 3D platforming game with a little robin. There isn’t much to it (just a level which is more for mechanics/art testing than actual gameplay). This game has largely been shelved but if you’re curious how far I take some things before I realise they aren’t worth pursuing this might be interesting for you.

Option 3) Phone Phantom

Phone Phantom was a game I made for an Indie Buskers jam (like Rose & Time), it’s a first-person game where you possess people by telephoning them, and then going through computers and stuff to find other telephone numbers. It’s playable from start to finish but the writing is bad and all the voice acting is by me (from before I got a bit more confident so it’s also very bad), and also all the art is rubbish. But it is probably the closest thing to a “complete” game by me that nobody has ever played (except the few folk who tipped during the indie buskers jam)

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Sophie’s Dice v1.4 (2-year Anniversary!)

Hey, so it has been two years to the day since I first shared my dice app with you, which I think is cool, and today I have a new version which is a little bit better than the one from 2018.

I go over the main things in the video above, but if you want the highlights without watching a 15 minute video:

  • Drag & drop dice to/from the hotbar to clear/add them
  • Dice spindown is now supported
  • New menus & improved UI (including a WAY better colour selector)
  • 14 new dice shapes
  • 22 new included images
  • More example rolls & dice
  • New roll expression features and functions
  • Lots of fixes!

I still have a lot to do for this release (updating documentation, stores, update posts etc) but those will take forever and I wanted to celebrate this anniversary by giving you the dice now <3

As always, thanks for the support, and I’m wishing you a happier new year too!

Just a note for the mac/linux versions: I have no idea if these work rn. I’ve done everything I can and they *should* be good, but it’s out of my hands today 🙁

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S•I•T•C•O•M (4-page RPG) (Updated!)

Like most of my best work, this started as a bad joke on twitter. A while after posting it, I owned myself by actually making it.

It’s a TTRPG where you play out an episode of a cheesy sitcom. It’s meant to be a low-stakes, one-session, silly kind of game with throwaway characters. It should be easy to get into since most of the pages are just generation tables, with all the rules on one page, and some tips for the GM on another.

Like The Chamber, this is absolutely untested rn and I don’t have the time or company to test it myself, so it might not be super balanced. But even if the mechanics are broken it should still be fun if it’s something that appeals to you 🙂

Update: I polished the layout a whole lot, and improved some wording, and made some tweaks to roll table options so they are a bit more fun. Grab V0.002!

Update2: I added character sheets, there’s six to a page 🙂


Sophie’s Safecracking Simulator v1.1

I’ve spent another week making this better!

Short version of the changelog is:

  • Tutorials! Learn how the locks work and how to crack them!
  • Prettier! (ambient occlusion, motion blur)
  • Turn the dial with the mouse!
  • Win screen!
  • Stopwatch!
  • WAY better models/animation!
  • Better “Gentle Turning” control!
  • Fixed bugs!

I’m hoping to have one more update for this (mostly to add a settings menu and a couple more lock options) and then to release it on steam – and be 100% done with it never to have to return. I am happy with it but also sick of working on it!

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