Normals practice, Unity embedding

Been playing around with getting multi-res detail on low res models in blender today, and now I’m playing around with embedding unity on the blog 🙂

[WP_UnityObject altimage=https://sophiehoulden.com/artblag/crappyfiles/preview.png src=https://sophiehoulden.com/artblag/crappyfiles/NormalsPractice.unity3d width=”593″ height=”439″ /]

 
still needs some work but its getatable.

2 Comments on “Normals practice, Unity embedding”

  1. E.L. says:

    It kinda reminds me of the curling ledge from Nightmare Before Christmas.

    My dearest friend if you don’t mind…

  2. Willem says:

    The reflections are very cool. It looks like some kind of brushed aluminum or silk.


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