Swiftβ˜†Stitch launches on Friday

Swift*Stitch is getting released on Friday, so that’s nice πŸ™‚

also, everyone who has bought Lottie’s Dungeon before now will get a copy of Swift*Stitch as thanks, check your emails on Thursday/Friday πŸ™‚

I’ll be getting back to work on Lottie fulltime super soon, and I’m hyper-excited about that, here’s some Lottie sketches:

Considering some changes to Lottie's available outfits


This is a spider-shark. part spider, part shark. all horror.


that’s me done for now, I’m working on some 3D tutorials though so I guess you could maybe exect to see them appear here sometime. if there’s any blender stuff you want covered let me know πŸ™‚

Here's What's Up!

I have a laptop! it’s not the one I wanted, but my stepmum managed to find it cheap, and it works (better than the old one did in fact, but that’s not much of a challenge lol). Covered entirely by the money from kongregate ad revenue.

So, where does that leave my projects, Fell Tracer, Swift*Stitch, Lottie’s Dungeon, Pixexix and Sarah’s Run?



Swift*Stitch is now my number one priority, and what’s more, I’ve submitted it to the IGF! I figured I wouldn’t since I’m unsure how a game like Swift*Stitch would fare in the IGF’s judging process, but I thought if I could sell 10 special edition preorders at $10 each, the entry fee would be covered and I’d have no reason not to submit. so that happened, and I also recorded some video of it, which is new!

I’ll be working towards getting the game ready for beta testing now, but it’s not far off πŸ˜€

worth noting, you can already buy the brilliant Swift*Stitch soundtrack here, Aeronic did a brilliant job, better than I could have hoped for, and he deserves some money for his efforts, I’m sure you’ll agree when you listen to it πŸ™‚


Fell Tracer

Whilst this game is probably as near to completion as Swift*Stitch, I’m the only person invested in it, nobody has spent time making music for it, and nobody has spent money on pre-orders. I think it’s pretty rad for a small cute thingy, but Swift*Stitch is taking priority over it for now πŸ™‚

that said, I’ll probably continue painting environment screens from time to time, since I do like to paint to unwind, I just won’t be doing it obsessively like before is all πŸ˜€


Lottie’s Dungeon

this is my number 3 priority at the moment, maybe it should be number 2, but all I’m doing for the time being is occasionally opening it up once or twice a week, looking at a few scripts and thinking how I’ll implement stuff. I know by the logic I used for Fell Tracer, this should be a higher priority, but it will take ages, this list of projects is way too long, I’m finishing games I can finish sooner, Lottie’s Dungeon cannot be finished this year, not the way I want to do it.

as I’ve said on Lottie’s blog, if you’re not cool with how I’m getting on and you have placed a pre-order, send me an email and I’ll refund your purchase, I promise I can understand if you want that πŸ™‚



I work on pixexix when I’m making 3D art, it’s only then I can really put it through it’s paces, and know what’s missing and what’s good. so I won’t be working intensively on pixexix until I get back to Lottie’s Dungeon, though sooner or later I’ll probably look into adding .pdf export/import, since that just sounds like a fun exercise! πŸ˜€ as it is, I have a couple of pro features implemented but not yet released, I’d like each release to have something in both the free and pro versions, but I may just skip that and add an update that only has bug-fixes for free.


Sarah’s Run

this is for after Lottie’s Dungeon, though it’s still not far from my mind. I had a quick playthrough the other day and thought of a ton of things I want to add, and I can’t wait to get back to work on it. if nothing else I’ve gotten WAY better at this game-making stuff since I released the preview, and I want to throw my new skillz at this game! πŸ˜€