Roguelike stairssssssss!

OK so I got stairs working!

This took MUCH more work than I was expecting, most all of the player-facing stuff had to be rewritten and some core game systems required tweaks too. I had planned ahead with some things to work with multiple dungeon floors and that saved me a little time… but there was a TON of stuff I hadn’t thought about when I was getting things working with just the one dungeon floor.

But it’s working now! Well, kind of! 😛

moving down stairs generates a new floor of the dungeon (if one doesn’t exist) and moves the player there, other agents (mobs) don’t get given turns by the turn manager if they aren’t on a floor with a player (maybe not ideal but updating their knowledge every turn is expensive af if I do it for every mob in a dungeon with lots of floors). also I don’t have an animation for clearing the board yet – it just wipes everything immediately but I’ve got a few ideas in mind, I *could* remove all the pieces carefully or… I could throw physics colliders and rigid body components on everything and just push them all out of the way 😛

anyway, I’m super glad to have this working (and to have the game still working – it was broken for a LONG time while I implemented this), it means I’m set to try the fun stuff of more interesting dungeon generation, and using different generation systems based on the kind of dungeon floor I want. Tho before I do that, this work has reminded me how rough it can be making big changes to the game board when I don’t have systems in place for them. The next thing I should do is probably implement a “dig” action so players can turn walls to rubble, that should be a good test of updating map display and will probably (I hope) be the last big challenge WRT “board game display systems”

anyway in other minor news I tried a workflow for painting action card artwork in substance painter, but it was slow and I don’t like the tools so I’ll stick to clip studio – tho all art for now is temporary.

Also I hope nobody is getting too attached to the idea of the notepad inventory, I’ve been thinking it would make more sense to have players hold “item cards” instead, that way they can list all the relevant info, have cool artwork to flesh out the item more, maybe flavour text… all that cool stuff 🙂

anyway I think that’s everything for now, I’m gonna be trying to make a patrons-only post once or twice a week from now on, and I’ll try not to shy away like I did this week if things are broken as I try to add new stuff. (It’s tough to feel good about showing a thing when what you have to show is “look how terrible it is” 😛

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Monthly Build 2019/06 – Pico-8 RPG

Hey there! I’m (just) on time with the build this month, hooray! 😀

This project is just a week old and very buggy, BUT I think it’s cute and potentially cool and maybe you will think so too!

The video above is me talking through it, and the zip file below has all the builds in it (windows, mac, linux, and raspberry pi too)

Hope you’re well! Look after yourself, the weather here is getting to be quite offensive so watch out for it OK <3

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I Got Burned Out From Making Games And Now I’m Committing To Not Doing Any Game Development This Month, Instead Focusing On Making Light Novels For The Light Novelber Jam???

So yeah, you might have seen on twitter that pushing myself to get work done has been much harder these past few months, and tbh I’m toying with the idea of going like, a whole year where I do stuff other than making games (in which case, this patreon will probably become something else?) and this month is kind-of going to be a test run of that.

There is currently a Light Novel Jam and that seems interesting to me so I’m giving it a shot, and that will be my output for this month I think.

“But Sophie, this a Videogame patreon, not a Light Novel Patreon…”

…Is what I imagine you thinking, and I definitely would be uncomfortable taking money for gamedev that I’m not actually doing BUT I do have plans to turn my output this month into something game-like afterward, which I think you will appreciate if you like my games. And I still have ~lots~ of old WIP projects to share as monthly builds, so I hope you won’t be disappointed, but if this isn’t something you want to support anymore then I totally understand – I’m grateful just for the support you’ve all shown already <3

I just wanted to make sure you were all informed of where I’m at, hopefully I can find a way to deal with stuff without quitting games (for real) and I am trying other stuff (like… exercise, eww) but I dunno what might work… I broke myself and I gotta face the possibility that nothing will fix it.

Anyway, I hope you like Light Novels by shitty writers because that’s what this month is about now! <3 <3 <3


Monthly Build 2019/05 – Leaper

So above is a 40 minute video about this (sorry it ended up so long!) I don’t really know what I can say about this that isn’t in there.

Below are android and PC builds, if you have an android device with a gyroscope then I recommend that version, otherwise go with the PC version 🙂

Thanks so much for your support! I’m sorry this build is late but I’m sure you know by now that it’s 100% the dice that are to blame 😛

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Monthly Build 2018/11 – Maze

Do you like mazes? I like mazes!

This one is another project from a while back, and it needed a decent amount of work to get ready for you but the good news is: I enjoyed that work! I don’t think my burnout is “cured” or whatever but I definitely have the energy to work, and more importantly it seems I can work on ~games~ 😀

Anyway I hope you like it and that you’re doing well! <3

This content is available exclusively to members of this creator's Patreon at $1 or more.