Sophie’s Screenshot Saturday #5

So today I took a little time away from my RPG project to prepare for 7DRL (which starts today!). I am continuing to plan things out for it and I am getting a sense of the kind of mythology I might want (and the kind of bad actors who might try to exploit it for their own evil ends!) but it’s not really anything I can show yet.

Most of this week I have spent putting together a way of writing short elements of interactive fiction in tracery, and have unity generate stuff from that. The plan is to use this so (hopefully) by the end of the week, I’ll have a gamebook generator! I put a lot of work into my gamebook system and I’m a little annoyed there is only one released and playable book that uses it, so I really want there to be an infinite number of them instead 😛

Also, yesterday I felt like crap so I spent the whole day in bed and just started working on something I’ve been thinking of since I started getting interested in cubing. Put simply, it’s a magic cube system in unity, you can have cubes of any dimension, and I have been working on gamepad controls that feel like using a real cube. I’d like to make it into an app kind-of like my dice (but omfg I will not spend that much time on it) so you’d be able to make custom cubes, play with them, learn algorithms, have it show you how to solve your IRL cubes… OK yeah that could take a while. Anyway it’s just a little project for now, if you see it start to pull me away from my RPG you have my permission to yell at me a whole bunch 🙂

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Sophie’s Screenshot Saturday #6

OK so I know last week I said “Anyway it’s just a little project for now, if you see it start to pull me away from my RPG you have my permission to yell at me a whole bunch

…I don’t have anything to add to that, I just want to point out that I know that I said it.

In all seriousness I’m not worried about this distracting me from my RPG project, I am WAY too psyched about it (and omg I have mythology ideas starting to coalesce in my head! it’s so exciting!). But this cubing thing… it has *definitely* distracted me from my 7DRL attempt this year, but I don’t feel too bad about that to be honest.

Anyway, yeah – I think I’ll be spending a few more days on this to turn it into something I can put up on itch (and maybe steam and other stores) and give to you all. After that I’ll be back to RPG stuff full-time again!

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Sophie’s Screenshot Saturday #7

So I’m two weeks into this cube business, I’m working on getting it ready for release so that it wont take up any more. Realistically though, it might take another full week to get it released OK on all the platforms I want (I’d like it available at all the places you can get Sophie’s Dice). But I’m starting to feel super open to just pressing pause on the project if it wants to monopolise more of my time, I want to be focusing on my RPG!

But still, this cubes thing is going pretty well, it’s getting super polished and the PC version is almost done.

A notice for $5+ patrons; I’ll get you an early build of this, hopefully tomorrow! Also I’m thinking of having private patrons-only streams instead of monthly videos, I’m not sure when I’ll start but I’ll let you know in advance as best I can!

In other news, I just want to say I’m super grateful to all of you, and I hope you’re all doing OK, especially with things as stressful as they are right now. I know I’ve not been able to get myself to leave the house for a week or so now, but I’m able to not worry about that too much because of your support – so if you need support yourself I hope you can find it, and I hope if you’re stuck at home too that maybe my output can make that a little more pleasant.

I love you all, so please take care! <3

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Early Build: Sophie’s Cubes

There’s not really much I can say about this unless you have no idea what it is, so here’s what it is:

  • Play with cubes (you know, puzzle/magic cubes, kinda-rhymes with “Kubrik’s”)
  • Choose cubes of whatever size you like (2x2x2, 3x3x3, all the way up to 30x30x30)
  • Customise your cubes however you like. If you know my dice app, you know I include a LOT of customisation options
  • Includes some challenging cube presets like the XYZRGB or the crossings cube, as well as various colourblind and other picture cube designs
  • Advanced settings for scrambling and timers
  • Set up input bindings for pretty much every kind of move you can make on a cube – if you memorise the algorithms you can solve cubes VERY fast

This is only two weeks work but I think you’ll find it’s super polished, I’m hoping to put it on stores alongside my dice app pretty soon (and then I’ll get back to my RPG!)

> Here’s the link to get it for Win/Linux/Mac < (you’ll need to link your patreon and itch accounts I think!)

Anyway, if you have a good time or make some fun cubes, let me know! <3

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Sophie’s Screenshot Saturday #4

OK so I admit “screenshot” is probably the wrong word for this week’s update, I’ve not been working on visual stuff so much until I have a better idea of the game systems and story they will fit into, unfortunately there will probably be a few weeks where I don’t have much to “show”, especially when I start writing, but hopefully the things I do have to share will make up for it!

For example, this week I made enough progress on thinking about how I want the game systems to come together that I have been able to write the first version of the game’s GDD (Game Design Document). This is a thing that will be updated throughout the whole development and unlike the more hectic notes I’ve been sharing with you, this document describes what I am aiming for the game to be, and not just random ideas of what it could be.

It’s only a few pages right now, but you can check it out and see what I am aiming for with the project right now. (Although story/character/world sections are all TBD, if you want to see what I’m thinking there you’ll need to dig through the updated notes I’ve been taking > here < (reminder: some of the notes may become spoilers!)).

The GDD is attached below:

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