A Phantasmal Announcemant

The Phantasmal title, not final but its something

So I figure its about time I let you guys know whats been taking up my time of late, and why I havent been doing any work on Edward recently, and this is it:

WIP screeny 1

Ok, so it wont look like a gay chessboard when its done hopefully, but the foundations for the game are coming along nicely.

‘what is the game about’ I pretend I hear you ask. well its a SHMUPRPG, if you can imagine a cross between a bullet hell shooter and a final fantasy game, thats pretty much what I’m going for.

I’ll be making handy posts about how development is going and hand out any wisdom nuggets I find out along the way a-la the great wolfire who are really the inspiration for me actually sharing what I’m doing for once instead of working in absolute secrecy all the time.

anyhoo, I’ve uploaded a couple of development shots to my gallery andΒ  I’ll be uploading some video to show how things are going soon.

I’ll be going over the game in much more detail later but for now is there anything you guys want to know about the game or how I’m making it?


MegaSuper:TIMEWARP

it was a miniLD weekend so heres a game! πŸ˜€

Play in Browser

Download(Windows)

Download(OSX)

Download Unity Source files


Nevermore 3 released, new project underway

first of all, Adam Westerman, A brilliant artist and all out dude has finished Nevermore 3, a game I have been waiting on for years, it it was worth the wait, make sure to check it out.

Incidentally, the engine he used to make the game with was a modified version of an open platform game engine I released a while back, but the replacement engine thats in Alpha right now already has more features and is much more sexy, so check that out too if you want to make a platformer without learning that programming stuff.

and whats this talk of a new project I… talk of… >.>

I actually plan to sell this one so that means I’ll try to take the time to make sure it isnt shit before I release it ^_^

I dont think theres much else to say but if you want more frequent, less relevant updates I’m on twitter.


Unity

Just got a hold of the recently released windows version of the unity game engine, this shit is hot, check out my first few days of tests:

first of all its graphics testing, a quick rigged model with parralax specular maps and stuff:

then we start practicing game code (and skip ahead before we are done, but the lights are pretty):


then we actually make a proper game of snake:

They all have arrow key interaction and you will of course need the unity web player to have a go πŸ™‚

And thats pretty much all the things I do to get the hang of new software, which means now I’m working on original games, starting with porting what I have of Runcible Sky as now its a project I can finish (flash couldnt reasonably handle it, Unity can and then some).


Games Page updated, stuff happening

So it took a little longer than expected but now my gamespage has been updated, now all my games are on the site, plus extra mirror links, windows downloads and even the source files for those who want to peek under the hood πŸ˜€

also, two new games added:

Pinapple22 Pinapple22

The Linear RPG The Linear RPG

I also made a neat little app a while back I havent mentioned here yet, SpiroDraw is like spirograph, but with extra awesome ^_^, check out the awesome stuff thats been made with it.

Anyhoo, I’m getting back to work on Edward now πŸ™‚