Sophie’s Witch Game
Posted: October 18, 2010 Filed under: Game stuffs, Lottie's Dungeon | Tags: Lottie's Dungeon 8 Comments »
What?
If you have been following my twitter, you already know this, but I’ve been working on this lately, and you can now buy it. go here.
The game is still in development, and I will be adding to the price as I add to the game.
I’ll use this blog here to post updates and news about the game, since I barely use this blog enough otherwise π I’ll probably post every wednsday (since alliterative indie blog updates are all the rage what with Marian Mondays, Fez Fridays and now Witch Wednesdays), also Wednesdays are named for Odin, and Odin is a total dude.
What the game is aiming to be:
A few people have asked me to describe what the game will be when it is done, which is ambiguous since the game’s page only really lists future features. SO THEN! You will play as a witch, who is relatively new at being a witch. she has recently moved into the ‘original’ witches house, that borders the human world (Earth) and the magical world. witches being the only things of course that can enter both worlds. Our witch wakes one morning to find that the human world has been STOLEN! probably by one of her witch housemates, and is likely being taken to the bottom of their basement (which just so happens to be the huge magical world) to be sacraficed for evil bad stuff. So, our witch makes the hero’s choice and sets off into the basement to save the world!
buuuut its not going to be easy, hundreds of procedurally generated dungeons, caves, mountainsides, abandoned ancient cities and the like are between our witch and her destiny, and they are filled with all sorts of nasty things that want only to hurt her. She must learn new spells and craft new items to become strong enough to fight the monsters deeper in to the magical realm. as well as rescue her more trustworthy witch housemates for help along the way.
as well as this ‘story mode’, I shall be adding a suvival mode, with an infinite amount of dungeons with ever stronger enemies,in this mode the challenge is to get as deep as possible before you finally die, and this mode will have permadeath (if you die, no respawning, I may even have it delete the save data in that slot!)
gameplay wise, if you can imagine diablo, spelunky, and a sickeningly cute j-rpg all had a magnificent three-way and an even more magnificent baby, which is now in it’s rebelious teen phase and wants to be a shoot-em-up, that’s what I’m going for.
What about Sarah’s Run, when will that be ready?
I don’t know, but I do know it would take me longer to finish than my witch game, and I’m not at the point where I am happy to sell it yet, and frankly my financial situation is I need to be making some money right now, I enjoy working on both games, but for the time-being, my witch game is taking prority, Sarah’s Run is next on my to-do list, I have some wicked things planned for it π
again, heres the link to my witch game, theres a free browser preview by the way π
Indie Kombat
Posted: September 1, 2010 Filed under: General Stuffs | Tags: indiekombat Leave a comment »So this is happening this month: indiekombat.com
Making Games is EASY, and I won apparently
Posted: July 14, 2010 Filed under: General Stuffs 20 Comments »
So a few things to report here, firstly I was asked to write an article for Develop magazine and they kindly made it the cover article for this month’s issue which was super nice. the article is pretty much about getting started making games on a cheap budget, and how to keep going, you can read it online here (pages 18-19)
I was also sort of interviewd with a few other cool folks for an article in a previous issue which is now available right on their blog type features thing: its mostly people talking about what it’s like being indie and indie issues and this is the link to that.
And as I mentioned in my last post, I was a speaker at the World of Love conference last month, I understand videos will be uploaded of the talks at some point (I suspect the new footage of Subversion and Eskil Steenberg’s tools will be the hottest things on the internet once they are) and I’ll link that here when it’s available. (even though I was pretty shakey and probably not so understandable).
the talk was titled ‘computer games are awesome, but you suck because you haven’t made one yet, you lazy bastard.‘ and I spoke about how it puzzles me that some people who want to make games don’t, and list off a few reasons why they should. I’ll post what I planned to say after the jump so view this post in full if you want to read it. π
Sarah's Run
Posted: June 15, 2010 Filed under: General Stuffs 13 Comments »To those who dont follow any of my other social networks, I took a break from working on Phantasmal to make another short game about messing with gravity… again.
This time though it’s not BOXGAME, but Sarah’s Run: Escape from Capital Evil
you can play the 10-level preview here, you can follow my progress making the game at it’s development blog. (EDIT; you can now also track the game on IndieDB here)
Hopefully I’ll be able to offer pre-orders of the game to fund development (and stop my debt getting any worse), if you want to be notified when pre-orders are available, sign up to the mailing list.
here are some screenshots for ya:

In other news, I’ll be speaking at the World of Love conference in london later this month, and then I’ll be at the love jam for the weekend. should be interesting as I’ve never been to an IRL jam before, nor have I actually met any of my fellow indies face to face either (well apart from how an other speaker Tom Betts was one of my lecturers at Uni).
If you are attending I look forward to seeing you π
also I fixed up my games page a while back but haven’t mentioned it here, it’s re-organised a little and I added plenty of games that were missing, including some unfinished stuff like ZIP QUEST, ZagiZigi and A Fishing Adventure (which placed third overall in ludum dare 17 woo!) and I even included my first ‘proper’ game, Platform Lemmings
Took a week away from the internet,
Posted: March 21, 2010 Filed under: Uncategorized 4 Comments »this is what happened:
A preview build for Sarah’s run (that’s what the game is called now btw) Β is coming soon ^_^





