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All the stuff!

So this patreon has been going for a while, it can be hard to find all the stuff. So here is a post listing all the stuff:

Games for Everyone:  

These are games anyone can play that were made possible thanks to all my wonderful patrons! (Some might have been Patron-exclusive for a time, which is why they may have the ‘Games for Patrons‘ tag)

  • Endless Library 
  • Little more than a prototype tbh, explore an unending library and read the spines of the books

  • Froggi 
  • It’s like Frogger, but in pico-8, and with a 9-hour realtime making-of video

  • Pumpking 
  • pico-8 game; You are a pumpkin, but can you become PUMPKING?!

 Games for Patrons: 

These are games and things you just get if you’re a patron, as thanks for your wonderful support!

  • Waitress for Zombies
  • Your customers are hungry for brains, feed them fast or they will take yours!

  • Mega Star Ball 
  • Honestly this game is not good, but sometimes you gotta make something rubbish to break out of a funk

  • StreamBall 
  • An experimental game, you can only play this game by streaming it on twitch, or watching someone stream it!

  • Dusk Child HD 
  • I remade Dusk Child with TWICE as many colours and FOUR TIMES as many pixels

  Games for $5+ Patrons:  

A little extra stuff as thanks for the extra money <3

Dice:

I spent like a year and a half working on a dice app, all patrons can get it >> here << (other folk can find it on one of the stores linked here)

Tools/Systems:

  • Sinput
  • Input Wrapper for unity, allowing remapping and lots of other stuff

  • Palutte 
  • Effect to colour image using a palette look-up table

Monthly Builds:

For the past couple of years, I’ve released a work-in-progress build of something (not necessarily a game, not necessarily my current project) for $5+ patrons.

Misc stuff you might be interested in:

I’ll try to keep this page updated as I add new stuff, but hopefully this is enough to keep you occupied for a little bit 🙂


Spooktober 1st – Character Concepts

So, yesterday I finished plotting out all the story & puzzles for my halloween game, which meant today I could make concept art for all the characters, including our protagonist Enid:

I have (brilliantly) opted for all the characters to be skeletons, that way I only need to model one and just tweak it a little/add clothes for each new character – and I managed to make a start on the skeleton model today too (you can see the skull above; the skeleton from the gif I shared last post was one I downloaded online, not really something I can use in a game and it has a BAJILLION vertices anyway.)

Tomorrow I’m hoping to finish modelling the base skeleton, and having a modelled/rigged/animated Enid walking around in unity 🙂

This content is available exclusively to members of this creator's Patreon at $1 or more.

Hey, wanna hear about my November?

Sorry it’s taken me so long to make a post this month, the main reason is I buuuuurned myself so hard last month pushing to get Dead End finished in time (which you can see in the vlogs I posted at the time), and then when I knew I couldn’t do that I pushed myself to make Pumpking and was literally working right up to midnight to get it done on time.

The plan from then was to take a break which… I super failed at. I kept working on Pumpking to add extra fixes and features (like two extra boss stages nobody asked for D:)

I did take a few days after I was definitely done with Pumpking to chill but the honest truth is my momentum was gone. I got some of my energy back but getting back to work on Dead End has been really difficult for me. Sure I make a little progress here or there but I keep getting distracted by ideas I can’t put down like planning a fantasy console equivalent to PS1/SegaCD, or starting work on Dusk Child 2;

or experimenting with a vector art/animation system for pico-8 (also probably for Dusk Child 2);

All in all, I have gotten a lot done, but I’ve not been able to focus on any single thing for long so I’ve felt pretty unproductive – I have done loads! just… it’s loads spread across several projects. So yeah, when I feel unproductive it makes it difficult to talk to you, I feel like I don’t have anything to show for your support so I worry about letting you down…

Anyway, I am gradually making progress on Dead End – I don’t know if it will be done this month but it ~will~ be done and as I originally said, all patrons will get it 🙂

Also I want to make a little level of my Robin Game for $5+ patrons since that won the monthly build vote and I want to give a little more than just the test level it already has. I should have that ready this week 🙂

Also also I do want to say thanks for your support, I know I’m kind of… scatterbrained (that’s the word right?) at times and find it difficult to focus on one thing, but your support means I can just keep going until one of the things I’m poking at gets finished 🙂

This content is available exclusively to members of this creator's Patreon at $1 or more.

$300 Goal Met! Halloween Dev!

My first major patreon goal has been met and it’s a HUGE deal for me! THANK YOU SO MUCH FOR YOUR SUPPORT! you’re really helping me out in a huge way and I don’t think I can thank you enough <3 <3 <3

You might have noticed that I said on twitter that if I hit $300 in time for October then I’d make a Halloween game for all my patrons (in addition to the monthly build of course :D) so – that’s a thing I’m gonna do!

It took me a little while to nail down what I want to make but I’ve decided on an old idea that I never really developed but always wanted to. The pitch is basically; Adventure game, you play someone who died recently and finds themself in a city full of dead folks. In my head it’s kind of landing somewhere between Grim Fandango and Monkey Island, but will probably have some daaaaaaaaark stuff too.

also I started experimenting with shaders for it today 😀

Given the limited time, I want to be able to make assets quickly and a good way to get away with that is skipping all unwrapping and texturing of fancy details and just letting shaders do the heavy lifting. The bonus for this strategy is things tend to get a consistent look across a game and people credit you for committing to a unique style (because they don’t know you’ve just been super lazy :P).

I did something similar with Planet of a Poison Past and I expect I’ll take a lot more from that game too tbh (maybe even most of the code?) given that too was made to be finished in a similar amount of time.

I think that’s everything except to say the working title (and probably final title) for the game is “Dead End”.

I will of course be posting updates about the game whenever I have them!

This content is available exclusively to members of this creator's Patreon at $1 or more.

Monthly Build 2017/9 – More Roguelike!

Here’s the build for September. It’s the roguelike again but now with better action cards, digging, multiple floors, a log, new map tiles, and seeded generation.

The windows/mac/linux downloads are attached, and I talk through this build a little in the video above if you’re interested.

Thanks so much for the support, I hope seeing this game come together a bit at a time like this is interesting to you. 🙂

This content is available exclusively to members of this creator's Patreon at $1 or more.