Normals practice, Unity embedding
Posted: November 29, 2009 Filed under: Uncategorized 2 Comments »Been playing around with getting multi-res detail on low res models in blender today, and now I’m playing around with embedding unity on the blog 🙂
[WP_UnityObject altimage=https://sophiehoulden.com/artblag/crappyfiles/preview.png src=https://sophiehoulden.com/artblag/crappyfiles/NormalsPractice.unity3d width=”593″ height=”439″ /]
Â
still needs some work but its getatable.
It kinda reminds me of the curling ledge from Nightmare Before Christmas.
My dearest friend if you don’t mind…
The reflections are very cool. It looks like some kind of brushed aluminum or silk.