Spooktober 1st – Character Concepts

So, yesterday I finished plotting out all the story & puzzles for my halloween game, which meant today I could make concept art for all the characters, including our protagonist Enid:

I have (brilliantly) opted for all the characters to be skeletons, that way I only need to model one and just tweak it a little/add clothes for each new character – and I managed to make a start on the skeleton model today too (you can see the skull above; the skeleton from the gif I shared last post was one I downloaded online, not really something I can use in a game and it has a BAJILLION vertices anyway.)

Tomorrow I’m hoping to finish modelling the base skeleton, and having a modelled/rigged/animated Enid walking around in unity 🙂

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