$300 Goal Met! Halloween Dev!
Posted: August 20, 2021 Filed under: Patreon Leave a comment »My first major patreon goal has been met and it’s a HUGE deal for me! THANK YOU SO MUCH FOR YOUR SUPPORT! you’re really helping me out in a huge way and I don’t think I can thank you enough <3 <3 <3
You might have noticed that I said on twitter that if I hit $300 in time for October then I’d make a Halloween game for all my patrons (in addition to the monthly build of course :D) so – that’s a thing I’m gonna do!
It took me a little while to nail down what I want to make but I’ve decided on an old idea that I never really developed but always wanted to. The pitch is basically; Adventure game, you play someone who died recently and finds themself in a city full of dead folks. In my head it’s kind of landing somewhere between Grim Fandango and Monkey Island, but will probably have some daaaaaaaaark stuff too.
also I started experimenting with shaders for it today 😀
Given the limited time, I want to be able to make assets quickly and a good way to get away with that is skipping all unwrapping and texturing of fancy details and just letting shaders do the heavy lifting. The bonus for this strategy is things tend to get a consistent look across a game and people credit you for committing to a unique style (because they don’t know you’ve just been super lazy :P).
I did something similar with Planet of a Poison Past and I expect I’ll take a lot more from that game too tbh (maybe even most of the code?) given that too was made to be finished in a similar amount of time.
I think that’s everything except to say the working title (and probably final title) for the game is “Dead End”.
I will of course be posting updates about the game whenever I have them!