More Roguelike interface stuff

Had a couple of “bleh” days but I managed to get back to work and I did some more interface stuff today!

I improved the action card interactions, and made it so the interface is both on screen, and also a bunch of physical objects on the table beside the game:

also I modelled/textured a notepad with the plan that it will be the player’s inventory. Items you pick up from the board will be placed on that.

I’m thinking once I have that working, the other part of the UI will be the player’s character sheet, with HP/MP etc at the top, stats and then equipment beneath. But everything might change, it’s all rough for now aaaaand I really should spend more time working on the game than the UI 😛

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