7DRL over, I didn’t finish a game!

OK yeah so I might have been a bit too ambitious, but honestly I’m still really happy with what I managed! Two weeks ago I kind of got an idea for a game and a world the game could take place in and now it is actually kind-of taking shape!

That shape being, a tabletop RPG that (if you want) you can play with the computer being your GM, so it’s both TTRPG and a roguelike. And I know what you’re thinking “Sophie that is exactly the same as the project you were working on when you started your patreon.”

And you’d kind-of be right, BUT I have a much better idea of what I’m doing now, I’ve gotten over my absurd dislike of dice (Which you might have noticed since I am now a designer of dice?????)

honestly, my older rogulike approach was mostly to just take the *aesthetics* of a TTRPG and just make my idea of a roguelike, this is much more about cool role-playing in a cool world. I’m just, way more excited about this. Plus eventually all the cool stuff about that project (like different characters/AI having their own mental picture of the dungeons ~as they appears to them~) can be part of this project too. And for now I’ve done away with stuff that can leech a bunch of momentum and development time like 3D models and stuff, now it’s all crappy drawings and little plastic stands to hold them. If I want 3D models I can add them later (and honestly, I do want to add them, I love modelling cool 3D fantasy stuff)

anyway I should probably talk about what I did and didn’t manage to get done for the jam. Stuff I did and am super happy with are a character creator (automatically fills out your character sheet!), properly implemented all the main systems (objects/characters, properties, actions, map tiles, GM, UI), you can move around the map and perform basic actions, there is some simple procedural generation, I even learned coroutines and got them in at the last minute so an action can pause and wait for you to roll your dice IRL before it continues.

So that is all really cool, and I’m super happy I managed to get it all implemented within a week… buuuuuut of course that is an absurd amount of stuff and so I couldn’t do other things as well as all that, things like enemy AI, a looting/trading system, and even weapons don’t… do anything yet. Honestly I’m still thinking about how I want them to work in terms of the action system (specifically, should each weapon have one attack action, or should some have multiple, eg a sword that you can use and choose between a slash and a thrust?). Point is, there is still a lot left to do.

Anyway, I’m not done with this yet! I’ll be taking things a little easier to recover from pushing myself so hard over the last week, but I’ll keep working on this and it will probably be this month’s WIP build, if anyone is interested in that 🙂

oh and I even started work on a Player Handbook type deal because I’m a huge fucking nerd 😛

Hope you’re well <3

This content is available exclusively to members of this creator's Patreon at $1 or more.