The terrible Frost King has haunted the winter solstice for many ages. Once a year he flies from his fortress atop the world to wreak havoc and horror upon the vulnerable mortals living below.
In this story, there is no hero who can truly stand against this despicable foe, so our hero must be… YOU!
Read the instructions below to create a character, a hero, and learn what you will need to take them on a quest to defeat the foul Frost King, who waits within his Frozen Fortress.
Content Warning: This story features gratuitous descriptions of violence, gore, perilous situations, and terrifying monsters. It is not intended for young children, or anyone who wishes to have a pleasant adventure. The vast majority of outcomes in this story are the horrific death of your character.
To play, you will need:
- Six-sided dice (you only need one, but having a couple that look a little different would be ideal).
- Pen and Paper (you can also take notes on a computer or phone/tablet)
That’s all!
The first step on your adventure should be to create a character - a hero for you to play as within the story. Take your pen and paper, and:
- Write down a name for your character.
- Choose a Class from the ‘Character Classes’ section below
- Write down the stats (Health, Dexterity, Power, Magic) determined by your class. Make sure to leave room to change these stats as you fight battles and progress through the story.
- Write down the skills and traits of your character, or just make note of where in this book your character class is described so you can reference it later
- The story will tell you when you may collect items. Leave room to write down what you collect.
Once you have done this, you have made your character! You are ready to take them on
an adventure!
Character Classes:
Rogue | A rogue is not especially strong, but can make up for that with their great agility and reflexes. They are fast and precise, and adapt as their circumstances require. | Health: 9 Dexterity: 3 Power: 1 Magic: 2 |
Traits:
- Fortunate - Can re-roll an attack (twice per battle).
|
Skills:
- Scout - You spot an enemy’s weak point and your next attack roll against them (that hits) does triple damage. However all enemies get to take an extra action against you this round.
- Evasion - The next three times you would take damage, you instead take none. However all enemies get to take an extra action against you this turn.
|
Warrior | Warriors are strong and powerful in all things. When confronted with an obstacle, the warrior rarely seeks to move around it, and instead will move straight at it. Be the obstacle a monster, a wall, or an awkward topic of conversation. | Health: 12 Dexterity: 1 Power: 3 Magic: 1 |
Traits:
- Powerful - Can add +1 to an attack roll (once per battle).
- Powerful Lv. 2 - Can add +2 to an attack roll (once per battle).
|
Skills:
- Primal Yell - Your next three attack rolls are ‘Primal’ (when your warrior rolls a die, values below 4 count as 4). All damage that you *receive* is doubled until your Primal attacks are spent.
- Reckless Charge - Take 3 damage, and increase your Power stat by 1 for this battle.
|
Mage | The mage is studied and wise, and can command powerful magic spells. Comfortable in matters of the arcane, but often uneasy in situations requiring force or speed. | Health: 10 Dexterity: 1 Power: 1 Magic: 4 |
Traits:
- Manipulate - Can decide an enemy action (once per battle).
|
Skills:
- Psychic Barrier - Roll a die, if you roll above a 3 then the damage you receive is halved for the rest of this battle.
- Incantation - You begin an incantation with a magical charge of 1, on each subsequent turn you may either:
- Roll a die and add its value to your magical charge, or
- End the incantation and make an attack roll, adding the magical charge of the incantation.
|
To move through the story is relatively straightforward: like most stories you must start at the beginning - but where you go from there is up to you! Read through the story until you must make a choice, and follow wherever that choice takes you.
As you read, you will see
Bold Text which indicates things you should make note of on your character sheet. Such as:
- Picking up an item
- Learning some important information
- Being joined by a non-player character
Bold Text can also indicate times when you must get out your dice and see how a situation resolves, such as:
Sometimes events in the story will test your character, they will usually appear in the format of:
🎲👋 Make a Dexterity Check now!
This indicates that you must roll a die and add your Dexterity stat. The value you get will be used to determine whether you were successful or not.
You will be asked to make checks of your character’s Dexterity, Power, and Magic, depending on the circumstances in the story.
At points in the story you must battle various opponents.
The first step of any battle is to write down the names and health stats of the enemies you face. You may wish to write a copy of your own character’s statistics too, as they can vary a bit during battle and this can save making constant changes to your character sheet.
In some battles, you should also make note of how many rounds the battle will last.
Battles are split up into ‘Rounds’, a round consists of:
- Player Party Turns:
Characters in your party take turns. Often this will just be one turn for your one character, but if you are playing with other people who have made characters, or if you have non-player characters in your party - all of these characters may take a turn now. The order of these turns is up to you, so long as each character takes only one turn per round.
- Enemy Party Turns:
Opponents then take their turns. The order of enemy turns should be the same order they are listed as.
After your party and the enemy party has taken all their turns, a new round begins. Rounds continue until the battle ends.
Battles end under the following conditions:
- You Win:
There are no enemies remaining.
- You are Defeated:
Your character’s Health stat is zero or less.
- You Survive:
The battle has continued for a certain number of rounds, specified by the story. Make sure to count rounds for these battles!
Player character actions:
On their turn, a character or enemy may make
one action.
Dexterity Attack | Choose an attack type (Dexterity, Power, or Magic). The damage you deal is determined by:
(Dice Roll + Your Stat) - (Dice Roll + Opponent Stat)
The opponent stat must be the same type as yours (so a dexterity attack must be performed against an opponent’s dexterity).
If damage is less than 1, your attack missed or has been parried. |
Power Attack |
Magic Attack |
Use an item | If you have an item in your inventory that can be used in battle, you may use it on your turn. |
Use a skill | If your character has any skills that can be used in battle, these can also be used on your turn. |
Non-player character actions:
Actions for non-player characters (including enemies) are determined by their character sheets: These show a table of actions, and a dice roll determines which action is performed.
Targetting:
Players can decide who is targeted whenever Player Party members perform actions, you can attack whichever enemy you want.
But deciding which member of the Player Party is targeted by an enemy attack is not so straightforward (unless there is only one party member - in which case they are always the target).
There are three ways you can determine who is effected by enemy attacks and debuffs, and which one you use is entirely up to you:
- Randomly:
Roll a dice, or use some other method to determine who is hit.
- Formation:
At the start of a battle, choose your party formation - from front to back. The character at the front is always the target, but characters can move to another point in formation on their turn.
- Player Choice:
Just choose which character is hit by the enemy yourself.
Rounding:
When working with numbers that aren’t integers (whole numbers), always round to the nearest odd number. For example; both 0.5 and 1.5 count as 1, both 2.5 and 3.5 count as 3.
You won’t often need to round when playing, but when you do (such as when taking half damage), this is the rule.
Along your adenture, you may find some items that you can collect and use:
Ration | Restores 4HP outside of battle |
Dart | 2 damage to target of your choice |
Toxic Grenade | Deals 3 damage on the turn it is thrown, then 2 damge the following turn, then 1 damage the turn after that |
Sturdy Needle | It's a long, thin needle |
Health Potion | Restores 4HP in or out of battle |
Hunk of half-eaten flesh | ... It's disgusting! |
Some sage advice for new adventurers:
- Pay attention - You will learn many things on your adventure, there is no telling what information might save your life later on, so note anything that seems important.
- Fight smart - study your opponents and choose what type of attack is most likely to deal damage. Don’t try to use magic attacks on an enemy with strong magical defence.
- Stay organised - Your character sheet essentially is you during this adventure, try to keep it tidy so you can clearly see what items and knowledge you have, and be prepared to add, remove, and change things on it as you go.
- Be brave! - It is OK to be afraid sometimes, but an adventurer always acts with courage when it counts!
Nobody can stop you from going back and undoing a choice you have made, or pretending your dice are rolling better than they really are, or giving yourself a lot of potions… and if you want to do that, that is fine!
The rules and story have been made with the intention of providing a fun experience for players, but if you enjoy playing a different way then please do! This is a game of many choices, and how you play is also up to you.
There is no wrong way to play!
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기용 박
,,,,,Everyone knows the stories - on the darkest night of the year, within the deepest depths of winter comes the coldest horror, the freezing fright,
The //Frost King//.
You were just a child on that solstice night, many years ago. Living a happy life in a quiet village, until the Frost King flew overhead and on a whim decided that everyone in your village would die.
You still remember the flames, the bodies, the screams, and most of all - the terrible laughter of the Frost King as he and his minions tore apart everything you held dear.
But the Frost King made his greatest mistake on that night - he left a single survivor, you.
[[->PrepareForRevenge]]The snow blasts at you, so cold it feels like knives cutting at your cheeks. But you just pull your coat tighter and press on through frozen tempest.
It is a dark, cold, and cruel night... but you know that you must face greater tests than this before your quest is done, and you refuse to be daunted by the mere location where the Freezing Fortress is said to be.
And so, you [[keep wandering through the ice and snow...]]As you walk forward, a shape emerges from the flurries of snow ahead of you - a pole sticking straight up from the ground, red markings smeared in a spiral around it, and a skull placed on top.
This is it, the warning that you can turn back and perhaps the Frost King won't kill you on his solstice night hunts, but if you proceed - your death will be certain.
The Frozen Fortress must be close.
A chill runs down your spine, nothing to do with the freezing cold around you. But you steel yourself and press on.
Unfortunately, with your first step you hear the crack of ice, and the ground beneath you gives way! You plummet down an icy choute and [[land in a cave]].Here in the cave where you landed after the fall, faint flecks of snow dance their way through a hole in the roof above. It looks like it would be tricky to climb back up, but you could [[try->try to climb back up]].
Looking about you, there are two paths;
The path to the left seems to curve away and you hear the faint sound of haunting music echoing down it [[->left path towards dark music]].
The path to the right looks well-travelled, but dark. There seems to be a murky miasma sweeping slowly along the floor from this direction [[->right path towards miasma]]
Looking around further, you see what could be a small crawlspace [[->crawlspace Check A]].
The ice melts away leaving you a clear, if very cramped, path.
You crawl slowly through the tunnel, making your way around large boulders and jagged rocks.
🎲👋 Make a ''Dexterity Check'' Now!
What is your result?
• [[3 or more->Pass crawlspace dex check]]
• [[2 or less->Fail crawlspace dex check]]
You follow the path to the left, and the music grows louder. At first it echoes between the cold stone walls of the cave, but where it //resonates// is within you.
After a time you realise that you are not walking //towards the music// as much as the //music is pulling you closer!// You are losing your senses, struggling to resist the charm of the haunting melody!
🎲💪 Make a ''Power Check'' now, to see if you can regain composure!
What is your result?
• [[4 or more->Resist the music]]
• [[3 or less->Remain charmed by the music]]You try to climb up, and get some of the way... but the rock and ice that you scale are treacherous and before you get too far, you slip and can't find purchase soon enough to stop yourself falling.
You smash into the cave floor.
💔 You ''take 2 points of damage''!
If you [[survive the fall]].
[[otherwise->don't survive the fall]].You travel on down the path to the right, the miasma getting thicker and thicker the further you go, it's source unclear.
🎲💪 Make a ''Power Check'' now!
What is your result?
• [[4 or more->resist the miasma]]
• [[3 or less->succumb to miasma]]You find yourself in a cave built slightly into a cliffside, there are bones and bloodstains all across the floor, you are almost overpowered by the smell of rotting flesh... but there is no time to worry about that because before you stands a snarling Tarandus!
<img src="Slasher.png" width=500 class="center" />
⚔️ Battle the ''Tarandus'' now!
<table width=100%><tr><td colspan=3 align="center">''Tarandus Slasher''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span>
<span class="dice dice-2"></span>
<span class="dice dice-3"></span></td><td>''Stomp Hooves''
//Nothing happens//</td><td rowspan=3 class="statColumn">Health: ''10''
DEX: ''2''
POW: ''0''
MAG: ''1''</td></tr><tr><td class="diceColumn"><span class="dice dice-4"></span>
<span class="dice dice-5"></span></td><td>''Charge with Horns''
//1 Damage//</td></tr><tr><td class="diceColumn"><span class="dice dice-6"></span></td><td>''Stampede''
//2 Damage - with +1 damage for every other Tarandus present.//</td></tr><tr><td colspan=3>It has huge horns with sharp spikes jutting out in all directions. From its mouth hang hundreds of long, pointed teeth, and you see sharp bone-like protrusions pointing through its furry body.</td></tr></table>
What is the result?
• [[You win->survive the Tarandus battle]]
• [[You are defeated->lose to the Tarandus]]Using sheer force of will, you manage to resist the pull of the music... but it has drawn you a long way down the tunnel to a point where it opens into a room, a room that seems to be the source of the malefic melody.
Looking into the room, you see a man you haven't seen since you were a child - the Frost King!
He plays a great organ in the center of the room. His back to you, you are unnoticed and manage to resist the pull of the music to steal yourself away to a hiding place within the tunnel you came from.
You wait to see if the Frost King noticed you...
...but the music continues.
You try to find the nerve to rush in and attack, but to your shame you do not have it.
You try to find the strength to sneak back through the cave, but the music still holds you.
[[->resistMusicB]]Unable to resist the music, you realise you have lost control of your body. With each note of the terrible tune you move further down the tunnel; each beat a step, each flourish a skip.
You are merely a puppet, unable to do anything as your body dances out through the end of the cave pathway and into a room where you see a large organ, and the man playing it - the Frost King!
Terror grips you as you see the monster that tore your life apart when you were just a child, but your face expresses nothing but cheer and amusement - your body dances whimsically around the organ... and it's sinister manipulator.
Once the music stops, your body freezes in place, a jolly pose which you cannot break.
You feel the Frost King lift you up,
you feel the cold as he carries you to another building,
you feel the pool of thick liquid as you are plunged into it,
you feel the varnish flood your throat and nostrils while you drown...
but all the while, you smile merrily.
When the varnish dries, what a fine doll you will make.
''Game Over!''Dominating the music room is a large organ with many pipes twisting outward from it, snaking their way across the walls and ceiling.
Looking around, you see several life-sized puppets hanging from their strings. They appear very realistic, and wear joyful expressions. You approach half-expecting them to spring to life, but their glossy faces remain motionless. They are just dolls and puppets, but you feel uneasy looking at them.
One wall of the room has a [[large door->music room door]], and through windows beside it you see the billowing snow storm outside.
You may try [[playing the organ]], or return into through the opening into the [[cave path you entered->just return the way you came]].You survive the hard impact, but the fall has caused you to sprain something in your leg, you pass out from the pain!
...
[[->elven bedchamber]].Unable to move, you look up through the hole in the cave roof and see through the blizzard into the dark sky above. Your body begins to grow even colder, and your vision fades.
You freeze in a forgotten hole in a frozen wasteland.
You are never heard from again!
''Game Over!''You awake to find yourself feeling much better in a warm bed, soft embroidered cushions propping you up slightly, and the smells of spices and incence fill you with a sense of deep comfort.
Looking around it seems you are not where you passed out, but have been moved to a warm and comfortable bedchamber.
You look into a burning hearth set into the wall near the foot of your bed, and feel as though the blizzard and the freezing wastes are a thousand miles away.
You find yourself so relaxed, you don't even think to reach for your weapon when you notice the rooms door begin to open.
[[->elfEntersRoom]]You cough a little, but can hold your breath long enough between the thicker parts of the dark smoke so that you take no harm.
you continue on through the [[smoggy tunnel]]...Unable to hold your breath through a particularly dense cloud of the gas, you gasp, and the thick miasma seeps into your lungs.
✏️💔 Your ''Maximum Health is reduced by 1 point''!
Coughing, you continue on through the [[smoggy tunnel]]...You hear the distant clatter and rattle of machinery, dully falling through the cavern rock above you, and see that the source of the miasma is a series of pipes poking out from the stone above.
You must be right beneath the fortress' dreadful workshop!
Thinking back on your research, you are filled with trepidation to know that some distance above, hundreds of goblins are building tools for the Frost King's next wave of destruction, his //"toys"//.
You press on through the miasma, thankful that it seems to thin as the path leads upwards and towards a [[doorway->Out of the smog]].The goblin drops to its knees and slumps its shoulders. It seems down but at the last moment it lurches up at you, swinging a concealed rusty knife.
🎲👋 Make a ''Dexterity Check'' now!
What is your result?
• [[4 or more->Evade the goblin's knife]]
• [[3 or less->get cut by the goblin]]You realise you are losing the fight and turn to run, but feel the goblin leap upon your back, you try to shake him off but haven't the strength left.
You see a rusty knife in the corner of your eye a split second before feeling a sharp coldness across your throat. You feel warm blood spill down your front.
You collapse.
As you bleed out, unable to move, you watch as the goblin walks up to you and begins cutting into your belly. He pulls out your guts and bites into them. He looks down at you with bloody smile.
The world fades.
''Game Over!''You jump to the side and prepare to counter the surprise attack... but the goblin is already dead and it hits the floor with a wet, bloody, slap. It's last act of violence done.
You look around the [[small room]].💔 You take ''1 point of damage''!
You prepare to counter the creature's attack but by the time the blade catches you - the goblin is already dead, and it makes a wet slap as its body hits the cold floor.
You look at your wound, did you [[survive the goblin blade]]
or were you [[killed by the goblin blade]]?Fortunately the wound was not too great and you manage to stop the bleeding without much difficulty.
Looking around, you find yourself in a [[small room]].Looking to the wound, blood is spilling from it at an alarming rate. You try to stop it but the force of the flow is too much, the goblin must have sliced through an artery!
Blood spraying everywhere, you fight in vain to stay conscious, to find some first aid, to find anyone that might help... but the world grows darker, colder, and then leaves you.
''Game Over!''The goblin body lays on the floor at your feet, silhouetted by a pool of its blood.
Looking around, you see a workbench where the goblin seemed to have been inventing new weapons and mechanisms that the Frost King might take on his solstice trips. Most seem incomplete or broken, but there is one thing that catches your eye, a 🔸''Toxic Grenade''.
There is a path leading back into the miasmic caverns, but you know if you go back there now the smog will surely overpower you, and there will be no return.
You can only press onward through a [[small doorway that leads to a staircase]]The narrow staircase spirals up quite a distance and ends at a door that opens onto the blizzard outside.
But peering through the darkness and flurries of ice, for the first time you see...
[[The Frozen Fortress]].Standing outside, you peer through the blizzard and see the dreaded Frozen Fortress ahead of you. It rises from the icy plane below as huge walls and white towers, each growing to viscious points that slice at the night sky.
<img src="Fortress.png" width=500 class="center" />
Upon the cold walls you see what you at first think are dashes of paint, but a keener glance reveals that it is blood, spilling from bodyparts pinned to the fortress exterior.
Your destination is more daunting than you had heard, a suitable place from which the Frost King may work his terrible deeds.
The blizzard still blows strong but it does not obscure drops of red upon the ground nearby, leading to a cave. A sign marks the cave as [[the lair of a Tarandus]].
You can proceed towards the [[Frozen Fortress->the frozen fortress proper]], or travel in the opposite direction, where you sight a welcoming, warm-looking lodge upon a nearby hill [[->lodging]].You walk up to the Frozen Fortress, which towers above you now, with great walls made of stone, ice, and bone.
Ahead you see the main entrance, a large gateway that appears to lead directly into the main workshop - from which you hear the sounds of a great many goblins working.
You can try to [[charge in->break into the main workshop]],
or [[look for another entrance]].You travel towards the warm-looking lodging, its lit windows like beacons drawing you to safety through the cruel night.
But the blizzard blows colder than ever, and you feel your body growing heavy. Each step grows more taxing than the last, and you start to lose feeling in your extremities.
Weary, you collapse into the snow, unable to press on.
...
[[->elven bedchamber]].The Tarandus lets out a sickening yelp as you make your final attack, it stumbles and slips in its own blood. Once it hits the ground its heavy breathing begins to slow, and after a minute it stops moving.
Catching your breath and looking around the beast's lair, there is here but a 🔸''hunk of half-eaten flesh''.
From here you leave the cave and travel to a view of [[The Frozen Fortress]].With a final charge, the Tarandus rushes at you, skewering you with its horns.
It shakes its head and throws you to the floor, your back makes a horrible 'crunch' sound. You feel your blood pooling out around you, and cannot move as the beast steps up to sink its razor-sharp teeth into your neck.
''Game Over!''Years later, you stumble through the snowy wastes at the peak of the world.
All that is left in your pack after the long journey here are 🔸''3 Rations'' and 🔸''3 Darts''.
You have spent your life until now with one goal in mind, travel to the home of the Frost King, his //Frozen Fortress//, and kill him.
Having reached the peak of your training, having studied all that is known of the Frost King, you decided to head out on your quest:
Before the next solstice, the Frost King will die by your hand...
...if you can make it through this [[blizzard->wander in the blizzard]].You try to move the large door but it is bolted shut and you haven't the strength to move it.
You remain in the [[twisted music room]], the only way out being through the cave you came from.You try to press one of the keys of the organ but it barely moves, you realise the strength required to make even the slightest sound with this instrument must be immense.
🎲💪 You may optionally make a ''Power Check'', to see if you can play the organ.
Or you may ignore the organ, and return to surveying the [[twisted music room]].
If you chose to make a strength check, what was your result?
• [[5 or more->pass organ strength check]]
• [[4 or less->fail organ strength check]]You make your way back down the cold stone passage, once again finding yourself at the forking path within the underground caverns.
[[->forking path]]Summoning your strength, you push down on an organ key - it is no small feat, but you manage to bring a deep beelowing note from within the organ.
A moment later, you hear a 'click' noise behind you.
You turn slowly, dreading what horror you may have sprung loose...
[[->musicRoomCompartment]]You press down on the organ keys and they move a little, but only enough to cause a creaking sound. Nothing happens.
You remain in the [[twisted music room]].Here in the cave where you landed after the fall, faint flecks of snow dance their way through a hole in the roof above. It looks like it would be tricky to climb back up, but you could [[try->try to climb back up]].
Looking about you, there are two paths;
The path to the left that you have returned from no longer has the sound of haunting music, but you now know it is a dead end.
The path to the right looks well-travelled, but dark. There seems to be a murky miasma sweeping slowly along the floor from this direction [[->right path towards miasma]]
Looking around further, you see what could be a small crawlspace [[->crawlspace Check B]].You see the source of the click, a mechanism has sprung open a hatch in the floor, revealing a small secret compartment.
Within you find:
🔸''1 Health Potion'' and 🔸''1 Ration''
You remain in the [[twisted music room]].A beautiful elven person steps into the room, looks to you and smiles warmly.
"You're awake again I see, how wonderful!"
The Elf walks over and sits beside you on the bed, their long hair spillng over their shoulders and they look at you kindly with sparkling eyes. They carry a tray upon which are two steaming beverages.
"I was worried you wouldn't make it, it's such a relief that you're alright! You should have some tea; beat back the last bit of blizzard chill from within you."
The charming Elf offers you a cup.
[[Take the tea]].
[[Don't take the tea]].
-Artwork (use alchemy stle scribbles?)
MUST HAVE:
- Frost King (Sleigh battle)
WOULD BE NICE:
- Hearteater (meeting in the comfortable room)
- Rogue
- Warrior
- Mage
- Tarandi Blitzen & Preyer
DONE:
X cover
X Tarandus Slasher
X Frost King (Torture room battle)
X Goblin
X Firekeeper
X View of the Frozen Fortress
X Mofflepip
Credits:
- Put name under title!
- thank all patrons at the end!
have actual dice images instead of tricky css stuff?
- pow/dex/magic checks🔸💔❤️✏️
pow: 4
dex: 6
mag: 4
dice css is from: https://diafygi.github.io/dice-css/
- add item list/descriptions to rulebook (or end of book?)
- Ration (restores 4HP outside of battle)
- Dart (2 damage to target of your choice)
- Toxic Grenade (deals 3 damage this turn, then 2 damge the following turn, then 1 damage the turn after that)
- Sturdy Needle (it's a long, thin needle)
- Health Potion (restores 4HP in or out of battle)
- Hunk of half-eaten flesh (it's disgusting)You rush into the workshop proper, ready to do battle with the hundreds of Goblins there.
Only you //aren't// ready, there are //HUNDREDS// of Goblins. You realise you've made a terrible mistake, but you have no time to turn back.
You are easily overpowered by hundreds of goblins and they quickly tear you to pieces.
WHat else could have happened?
''Game Over.''Looking for another way into the fortress other than the main gate, you may:
[[follow the outer wall to the left->scout left]],
try [[following the outer wall to the right->scout right]],
or [[try to scale the wall itself->try to scale a wall]].You follow the fortress wall to the left for some distance, but the blizzard wind picks up - stronger and stronger it blows, you can barely see through the snow ahead of you.
And one step doesn't find solid ground, you fall forward!
With no time to react, you land on an icy slope, which directs you straight into a pit full of large, sharp stalagmites. One of which impales you so far that you cannot life yourself from it.
Skewered and unable to move, you bleed out into the freezing pit beside the Fortress, your quest a failure.
''Game Over!''Scouting the wall around the right side of the Fortress, you eventually find a small ventilation hatch. A little steam rises from it, dissipating into the cold night air.
You can crawl in, but it will be a tight fit.
To crawl through the vent, [[->through the vent]].
To return to the front of the Fortress [[->look for another entrance]].Not far from the Fortress' main gate, you spy a window high up in the wall, and decide it would be your best way in, you attempt to climb up to it.
🎲👋 Make a ''Dexterity Check'' now!
What is your result?
• [[4 or more->pass fortress wall check]]
• [[3 or less->fail fortress wall check]]You squeeze into the small shaft, it is a tight fit but you are able to press forward.
What discomfort you feel from the enclosed space is almost made up for being out of the cold - the vent seems to be somewhat warm even.
You continue forward, crawling slowly so as not to alert the many workshop goblins to your presence.
[[->many long vents]]You climb up the Fortress wall, carefully manouvering between cracks, and the stones and bones that protrude from the wall, often making for morbid footholds. You reach the window safely, and climb through it and onto a catwalk suspended high over the workshop below.
Looking down, you see hundreds of goblins crafting instruments of death and torture, all excitedly preparing for the Frost King's next solstice tour.
Though there is a lot of noisy machinery below, the walkway you find yourself on seems especially rickety, the slightest mistake as you move across it might alert some goblins below - just one of the hundreds of cruel creatures spotting you could make your doom certain!
Can you cross these rickety metal pathways to reach the back of the workshop without alerting the goblins below?
🎲👋 Make a ''Dexterity Check'' now!
What is your result?
• [[5 or more->pass walkway dex check]]
• [[4 or less->fail walkway dex check]]You make it some way up the side of the Fortress, but even parts of the wall that aren't made of thick ice are covered with ice anyway - you lose your grip and come crashing down into the freezing ground.
💔 You ''take 2 points of damage''!
If you survive the drop, you [[look for another entrance]].
If you have run out of health [[->fall to death from fortress wall]].You try to get back on your feet, but your body - if it is even still there - won't respond.
With barely any strength left, you carelessly tried to climb a giant wall made out of ice. You can't help but be morbidly amused by your foolishness, //Of course// you're a pile of slush on the floor now.
The freezing night grows even colder, and you realise you are losing blood. You are going to die here.
''Game Over!''As you crawl onward through the vents, a growing sense of unease fills you - you are closer than ever to completing your quest, to avenging all those taken from you (and many others) by the Frost King...
...But you are also crawling closer and closer to your greatest challenge, deep into the belly of the most dangerous place in the world
The vent might be an easy ingress, but it is an ingress into the Frozen Fortress, what little safety you feel hidden here is only temporary.
As you silently creep and crawl through long, narrow, ventilation ducts, you know they could well lead to your doom.
[[->even more vents]].You continue crawling, following the occasional twist and the infrequent turn, unsure how far this tiny passage extends.
Your hands begin to sweat, and sometimes slip a little against the surface beneath you... is it getting warmer still?
[[->yet more vents]].Eventually you reach a dead end, but there is a hatch in the base of the vent, through which you see the a room below - though you don't see much of it.
You do however hear yelling,
"Please, No! I've been loyal! All my years!"
You hear a the sound of chains being moved and then the yelling becomes more desperate,
"WAIT! I can still work! I can still serve! I'll do it! Please, just don't do this!"
The narrow crawlspace is too small for you to turn back, the only way for you to go is down through the hatch and into the [[furnace room->furnace enter]].The figure is large and imposing. Silhouetted by the flames of the furnace, they seem like a demon to you.
<img src="FireFeeder.png" width=500 class="center" />
Their hulking form steps closer, there is no escape!
⚔️ Battle the ''Fire Feeder'' now!
<table width=100%><tr><td colspan=3 align="center">''Fire Feeder''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span>
<span class="dice dice-2"></span></td><td>''Clumsy Swing''
//A powerful attack, but it misses completely//</td><td rowspan=5 class="statColumn">Health: ''9''
DEX: ''1''
POW: ''3''
MAG: ''0''</td></tr><tr><td class="diceColumn"><span class="dice dice-3"></span></td><td>''Punt''
//You are knocked off-balanced and your next attack roll is -1//</td><tr><tr><td class="diceColumn"><span class="dice dice-4"></span>
<span class="dice dice-5"></span></td><td>''Hammer fists''
//2 Damage//</td></tr><tr><td class="diceColumn"><span class="dice dice-6"></span></td><td>''Stunning hit''
//1 damage, and you cannot act on your next turn//</td></tr><tr><td colspan=3>Standing at least twice your height, the Fire Feeder is a huge opponent. Perhaps more menacing even than their incredible strength, is their odour of death that clings to them.</td></tr></table>
What is the result?
• [[You win->survive firekeeper]]
• [[You are defeated->defeated by the firekeeper]]The large creature, dazed, stumbles backward. You have no idea how much more of a beating they can take, but you spot an opportunity;
The huge Fire Feeder looks off-balance and is standing near the open furnace - you rush at them and shove with all your might!
Your foe trips into the roaring fire, screaming as they are embraced by the fire they tended. The flames devour them, and eventually the screaming stops.
Catching your breath and looking around, there are two old goblins still chained to the wall, and a doorway leading out of the room.
What will you do?
[[Approach the goblins]].
[[Leave the furnace room]].Tired, your muscles aching, you try to dodge the massive hand of the Fire Feeder but fail miserably.
You are picked up and thrown right into the furnace, where the flames grip you tightly, cooking you alive.
If there is any fortune in this circumstance, it is that you were so near being beaten to death that the scorching fire does not take long to kill you.
''Game Over!''Keeping yourself as small and unnoticeable as you can, you make your way across the catwalks above the goblin workshop inch by inch, being careful not to make too much noise or movement.
You reach the back of the worshop without alerting any of the many goblins below!
Here, there are stairs down into the workshop proper, you could rush these and [[surprise the many goblins below with a reckless attack->break into the main workshop]], or you might try to climb through a [[vent at the back of the walkway]].A clumsy misstep as you move across the walkway causes it to clang, rattle, and sway - drawing the attention of a goblin below, who quickly begins to yell.
Now hundreds of goblins have spotted you, many rushing for the stairs up to the walkway, the others cheering for your immenent and violent death.
You try to run the rest of the way toward a vent in the back wall, but are soon obstructed by several goblins, the first of which looks very strong!
🎲💪 Make a ''Power Check'' now, to get past the first goblin!
What is your result?
• [[4 or more->pass walkway strength check]]
• [[3 or less->fail walkway strength check]]You overpower the strong goblin and push them from the walkway, they topple over the side and fall to their death into the workshop below, crushing two other jeering goblins in the process.
The next goblin blocking your path looks like it has some magical ability,
🎲⭐️ Make a ''Magic Check'' now!
What is your result?
• [[4 or more->pass walkway magic check]]
• [[3 or less->fail walkway magic check]]You can't overpower the Strong Goblin, they pick you up and throw you over the side of the walkway.
There are a couple of seconds where you think you might be able to survive a fall from this height, before you land in churning machinery. Feeling incredible pain as the mechanisms chew, you live just long enough to realise that you have failed completely.
''Game Over!''You resist the goblin's magic, but he doesn't give up! He keeps trying to cast some foul spell - but your resistance is too strong, and the strain for the goblin seems to be cauing him a great deal of pain...
His head explodes!
You see more goblins are coming and don't have time to wipe away the chunks of brain and skull, you can rush all the way to the [[vent at the back of the walkway]].You try to resist the Goblin's magic, but start to feel a pulling sensation, a ripping in your gut...
The Magical Goblin tears you into two pieces using telekinesis! You watch as your lower body is flung through a far window, while the rest of you is slammed into the walkway where you are left, your blood pouring down into the workshop below.
''Game Over!''As soon as you enter the vent, you start quickly sliding down - the choute is sloped with no way to slow yourself.
You bump against the sides as the vent curves left, then right, then bumps and finally throws you from it into a room.
[[->furnace enter]] "Stay back!" She spits and squirms and struggles, but you unlock the manacles and release the old goblin.
True to her word, the moment you turn your back she leaps onto you, climbs across your shoulder and bites clean through your throat.
"HYEA HYEA HYEA! Look at you! Bleeding everywhere! Fool! Serves you right! HYEA HYEA!"
You fall over and everything begins to turn dark... all the while, the old goblin continues her hideous laugh and kicks you until you stop feeling anything.
When people tell you who they are, perhaps you should listen.
...Although it is too late for that now, you won't get another chance to make the mistake again.
''Game Over!''Taking the keys, you release the quiet goblin from his chains.
He stands before you, rubbing his wrists.
"Why? Ah served 'ut Frost King for cent'rees... E' was goin t' burn me jus't' keep 'ut furnace go'in... jus't' keep 'is machines running..."
The goblin looks up to you,
"You 'elped me, an yeh don' even know who ah am..."
The old goblin thinks for a moment and then declares,
"Ahm Mofflepip, wha'ever ah can do t' repay yeh, ah will!"
[[->Mofflepip Joins]]You move down a corrider and see a sign marked "Retirement!" pointing back towards the furnace room, after it is a T-junction.
To your left the corridor ends in a door leading into the workshop. Through a small window in the door you see hundreds of goblins within, still working away. Fortunately they seem to be too busy for any of them to be patrolling for intruders. If you want to, you can charge in and try to fight the many goblins there [[break into the main workshop]].
The opposite way, however, has a door leading into what is marked [["The Sleigh Room"->sleigh room]]There is a large, ornate, sleigh here - the colour of blood. It has a large magical sack on the rear seat, being filled with weapons (both mundane and magical) fed from the workshop by a conveyor belt above.
You see a Tarandus here, and then a second. Both are harnessed to the sleigh with room for even more of the beasts, which are presumably being fetched. The sleigh and the Tarandi are pointed toward a runway down which you see the blizzard outside, blowing harder than ever.
There is also a door on the opposite side of the room.
What will you do?
[[Attempt to sneak around the Tarandi->sneak around the tarandi]].
[[Try to cause a magical distraction for the Tarandi]].
[[Charge at the Tarandi!]]🎲👋 Make a ''Dexterity Check'' now, to attempt to pass unnoticed behind the sleigh and its beasts!
What is your result?
• [[6 or more->pass sleighroom dex check]]
• [[5 or less->fail sleighroom dex check]]🎲⭐️ Make a ''Magic Check'' now to see if you can distract the beasts!
What is your result?
• [[6 or more->pass sleigh room magic check]]
• [[5 or less->fail sleigh room magic check]]Unafraid of their horns with many razor-sharp prongs, their giant teeth, the bloodstains of their victims upon their fur - you charge right at the Tarandi!
[[->sleigh room fight]]You successfully sneak behind the sleigh and both beasts without making even the slightest noise. You reach the opposite door and enter the [[back room corridor]]...You try to sneak behind the sleigh out of sight, but you accidentally knock something over, and the beasts suddenly turn and spot you.
Howling, they attack!
[[->sleigh room fight]]The Tarandi are distracted by your magic for long enough that by the time they notice you, you have already slipped through the opposite door and into the [[back room corridor]].You attempt to make some dancing lights further down the runway, so that the beast might be focussed in that direction and give you time to reach the door opposite... but your magic has little effect, and if anything it only makes the Tarandi more alert.
They notice you and rush towards you, fangs bared!
[[->sleigh room fight]] ⚔️ Battle ''both Tarandi'' now!
<table width=100%><tr><td colspan=3 align="center">''Tarandus Blitzer''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span>
<span class="dice dice-2"></span></td><td>''Stomp Hooves''
//Nothing happens//</td><td rowspan=3 class="statColumn">Health: ''9''
DEX: ''2''
POW: ''1''
MAG: ''0''</td></tr><tr><td class="diceColumn"><span class="dice dice-3"></span>
<span class="dice dice-4"></span>
<span class="dice dice-5"></span></td><td>''Charge with Horns''
//1 Damage//</td></tr><tr><td class="diceColumn"><span class="dice dice-6"></span></td><td>''Stampede''
//2 Damage - with +1 damage to all party members for every other Tarandus present.//</td></tr><tr><td colspan=3>Its hooves are large and thud loudly as it dashes.</td></tr></table>
<table width=100%><tr><td colspan=3 align="center">''Tarandus Preyer''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span>
<span class="dice dice-2"></span>
<span class="dice dice-3"></span></td><td>''Viscious Gaze''
//-1 on your next roll//</td><td rowspan=3 class="statColumn">Health: ''8''
DEX: ''1''
POW: ''0''
MAG: ''2''</td></tr><tr><td class="diceColumn"><span class="dice dice-4"></span>
<span class="dice dice-5"></span></td><td>''Charge with Horns''
//1 Damage//</td></tr><tr><td class="diceColumn"><span class="dice dice-6"></span></td><td>''Stampede''
//2 Damage - with +1 damage to all party members for every other Tarandus present.//</td></tr><tr><td colspan=3>It's clear from the bloodstains upon its horns and around the mouth that it has hunted recently, but the vicious look in its eyes show the beast is not yet sated.</td></tr></table>
What is the result?
• [[You win->win sleighroom fight]]
• [[You are defeated->lose sleighroom fight]]As you make your way down a wide corridor, an ominious feeling fills you with dread.
At the back of the corridor is a door, from beyond which you hear a terrible laughter, a laughter that has haunted your nightmares for years...
You are about to face the Frost King!
//If Mofflepip is in your party [[->back room corridor goblin stuff]]//
Otherwise, you go through the door and into the [[back room]].The last Tarandus falls down dead atop the other, their blood pooling and staining a Sleigh runner.
You can now safely move about the room, and when searching the front seat of the Sleigh you find 🔸''1 Health Potion'' and 🔸''1 Ration''.
You continue through the door opposite where you entered, and into the [[back room corridor]].Running out of breath, you fumble an attack and are gored upon a Tarandus horn.
You collapse to the floor, feeling your own blood pool around you, and feeling sharp teeth begin to tear away chunks of your flesh.
Before the world fades completely, the Frost King steps into view. He laughs down at you, the same laugh that has haunted your nightmares since you were a child.
He pushes your corpse out of the way so that he can take the sleigh out on his night of terror.
You are broken and dead.
''Game Over!''Mofflepip looks incredibly nervous, you try to calm him down but it's as though he doesn't hear you. Terrified, he runs back down the corridor, vanishing before you can do anything to stop him.
🔺 ''Mofflepip leaves your party!''
No matter, it is time, you must face the Frost King yourself!
You move through the door and into the [[back room]].Before you, the Frost King laughs as he swings a whip of many wicked blades at a prisoner chained to a wall.
"Ho ho ho, so you're finally here!"
The Frost King looks to you, a devilish wide grin across his face, revealing many knife-sharp teeth. Again, he lashes the person tied to the wall.
"This is the last 'hero' who came to stop me!" He chuckles, "Ho ho, this is what happens to all of them!"
The Frost King puts down the bladed whip and walks over to he prisoner, placing his giant hand upon their head.
"I like to keep one around, to keep me occupied in-between the solstices."
Staring right into your eyes and not breaking contact, the Frost King crushes the skull of his prisoner and smiles as the body goes limp.
"Like I say; I only keep //one// around, and the next one is //you//!"
The Frost King approaches with large, heavy footfalls. His terrible laugh ringing in your ears louder and louder.
You must now [[face the Frost King]]!<img src="FrostKingA.png" width=700 class="center" />
⚔️ Battle ''The Frost King'' for __no more than 4 rounds__ now!
<table width=100%><tr><td colspan=3 align="center">''The Frost King''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span>
<span class="dice dice-2"></span></td><td>''Nightmarish Laughter''
//You cannot act on your next turn//</td><td rowspan=5 class="statColumn">Health: ''15''
DEX: ''1''
POW: ''2''
MAG: ''2''</td></tr><tr><td class="diceColumn"><span class="dice dice-3"></span></td><td>''Bulk Up''
//The Frost King's Power stat increases by 1//</td><tr><tr><td class="diceColumn"><span class="dice dice-4"></span></td><td>''Magic Barrier''
//Your next attack roll is -1//</td></tr><tr><td class="diceColumn"><span class="dice dice-5"></span>
<span class="dice dice-6"></span></td><td>''Freezing Fist''
//Deals damage equal to The Frost King's Power stat, and you cannot act on your next turn//</td></tr><tr><td colspan=3>The Frost King, the terror from the top of the world, the solstice slaughterer. He stands above you, skin like ice, his features sharp and wicked, he looks upon you with hideous pleasure.</td></tr></table>
What is the result?
• [[You win in 4 rounds or less->Defeat the Frost King quickly]]
• [[You survive 4 rounds->Survive the Frost King Battle]]
• [[You are defeated->Lose to the Frost King]]//If you Mofflepip was in your party earlier [[->Quick End A]].//
Otherwise, [[->Quick End B]].In the middle of your battle with the Frost King, his eyes seem to glint, he grins, and you immediately realise you've made a mistake - not paying attention to your footing, you stood over some coiled chains.
The Frost King quickly grabs an end of chain and yanks, within a moment you become ensnared by cold, unforgiving, metal. You have been immobalised and can no longer fight.
The Frost King ties you up beside the corpse of the other adventurer.
"Ho ho ho! This has been fun, but I have my solstice travels tonight, all the children of the world are expecting me - I wouldn't want to let them down!"
He puts his hand beneath your chin and lifts your head, forcing you to meet his gaze, "Don't look so down, you too can expect me soon! When I come back, we will have much more fun together, so much more!"
Laughing, the Frost King leaves you. From down the corridor, you hear as he readies his sleigh for a night of slaughter.
//If you Mofflepip was in your party earlier [[->goblin escape]].//
//Otherwise, if you have a Sturdy Needle in your inventory [[->lockpick escape]].//
If you have no other hope, you must try to [[break free using brute force]].
The Frost King laughs over your body as you bleed out. There is no doubt that your wounds are fatal.
"Ho ho ho, perhaps I should have gone a little easier on you? Oh well, at least..." He picks you up by your head,
"I can watch your twisting face as you die!"
He slices through your kneck and for a moment you feel your body fall away from you. You see your horrified expression reflected in the Frost King's icy and cruel gaze.
"HO HO HO HO HOOOO!"
''Game Over!''Shortly after the Frost King leaves, a small movement in the corner of the room draws your attention. You see it again - a screw falling from a hatch in the ceiling, and then another.
The hatch pops open and you watch as Mofflepip drops from it and lands clumsily on the floor.
He quickly rushes up to you and begins to unlock your bindings.
"Ah'm so sorreh! Ah was too afreid, an mah fe'uh go'ut better o' me."
You step free, heartened by the mirroring of events that have saved both you and Mofflepip.
"No more! Ah'l fight b'side ye! Wi' all me radge!"
🔻 ''Mofflepip rejoins your party!''
From down the corridor, you hear the sleigh as it begins to leave! It's time for you and your ally to chase after it!
[[->sleigh chase]]It take a little time, but using the sturdy needle you manage to pick the lock holding you to the wall, freeing yourself. But as you rub your sore wrists you hear the sleigh as it begins to leave - you must chase after it!
[[->sleigh chase]]🎲💪 Make a ''Power Check'' now!
What is your result?
• [[6 or more->pass manacle strength check]]
• [[5 or less->fail manacle strength check]]You heave with all your might, and feel the fixings give way the slightest bit. Summoning the very last of your strength, with a yell and exhausting display of force - You break free of your bonds, the chains that bind you being pulled straight from their fixings upon the wall!
But once the clanging stops, you hear another sound - the sleigh is beginning to leave! You must chase after it!
[[->sleigh chase]]You struggle with all the strength that you can summon... but it is not enough, you can't escape. You hear the sound of the sleigh leaving, carrying the Frost King away to a night of horror for all unlucky enough to be in his path.
But you, you remain trapped, chained to the wall, helpless and alone.
But not alone forever, when the Frost King returns, he grins.
"Well then, for now until the next fool comes to challenge me... let's you and me..."
He picks up a brutal, rusty-looking implement of torture
"...let's make //every// night our solstice of //terror!//"
''Game Over!''The sleigh is getting away, being pulled down the runway!
🎲👋 Make a ''Dexterity Check'' now, to see if you can catch up to the sleigh before it takes off.
Add +1 for every Tarandus you have defeated before now (the sleigh will be moving slower with fewer beasts pulling it).
What is your result?
• [[6 or more->pass sleigh catchup check]]
• [[5 or less->fail sleigh catchup check]]You reach the sleigh, and climb upon it just before takes off into the night sky.
The Frost King turns to see you, and is furious.
You stand face to face with your enemy, upon an enchanted sleigh, flying high through a blizzard.
⚔️ Battle ''The Frost King'' and his ''Loyal Goblin'' now!
<table width=100%><tr><td colspan=3 align="center">''The Frost King''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span>
<span class="dice dice-2"></span></td><td>''Nightmarish Laughter''
//No longer has any effect upon you//</td><td rowspan=5 class="statColumn">Health: ''13''
DEX: ''1''
POW: ''2''
MAG: ''2''</td></tr><tr><td class="diceColumn"><span class="dice dice-3"></span></td><td>''Bulk Up''
//The Frost King's Power stat increases by 1//</td><tr><tr><td class="diceColumn"><span class="dice dice-4"></span></td><td>''Magic Barrier''
//Your next attack roll is -1//</td></tr><tr><td class="diceColumn"><span class="dice dice-5"></span>
<span class="dice dice-6"></span></td><td>''Freezing Fist''
//Deals damage equal to The Frost King's Power stat, and you cannot act on your next turn//</td></tr><tr><td colspan=3>The Frost King (still recovering from your previous dual) is no longer amused by you, his wicked rage has begun to grow. He won't allow you to claim revenge easily.</td></tr></table>
<table width=100%><tr><td colspan=3 align="center">''Loyal Goblin''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span></td><td>''Guard''
//Attack rolls vs The Frost King are -1 on the next turn//</td><td rowspan=4 class="statColumn">Health: ''6''
DEX: ''1''
POW: ''0''
MAG: ''1''</td></tr><tr><td class="diceColumn"><span class="dice dice-2"></span></td><td>''Sacrifice''
//Loyal Goblin loses 2 Health, The Frost King gains 2 health.//</td><tr><tr><td class="diceColumn"><span class="dice dice-3"></span>
<span class="dice dice-4"></span>
<span class="dice dice-5"></span>
<span class="dice dice-6"></span></td><td>''Ferocious Bite''
//1 damage//</td></tr><tr><td colspan=3>This goblin joined The Frost King's flight tonight, hoping to prove himself as a monstrous dealer of death and suffering. He does all he can in the fight to demonstrate his viciousness, and his loyalty to his King.</td></tr></table>
What is the result?
• [[You win->defeat the frost king]]
• [[You are defeated->lose to the frost king]]You can't reach the sleigh in time, it pulls up into the sky and out of reach. You watch as it flies off into the night, carrying the Frost King into another night of terrible deeds.
As you stand there, watching your quarry escape into the night, in your lament you don't hear the crowd of goblins swarm you from behind.
You feel every one of hundreds of whacks from heavy workshop tools, until one finally caves in your skull.
''Game Over!''The Frost King stops as you pull back from the final attack.
"I... Impossible!" he stumbles, clutching at his chest as though his very heart has shattered.
He Screams, yells, chokes, wheezes, and then whimpers - the last of his energy spent. He looks at you, furious, helpess, pathetic.
Parts of the Frost King begin to fall from him and shatter into nothingness. He wears a pained expression upon his face, until it too breaks apart.
The Frost King is dead. You have your revenge.
But your adventure is not over yet, the sleigh is so high in the freezing night sky that you cannot see the ground below, and the Tarandi pulling the sled begin to crumble and vanish amongst the blizzard snow, just as the Frost King did...
The sleigh starts to fall!
//If Mofflepip is in your party [[->rescue ending]],//
Otherwise, you must [[brace for impact->ending]].
The Frost King sees you have no energy left to fight, and laughing, kicks you off from the sleigh and into the night.
The cold wind rushes past you for a minute until you feel and hear a terrible impact throuout your body.
You hear screams all around, and realise that have you landed in the middle of a town square, the herald of a Frost King attack.
There is just enough life left in you to watch as once again the Frost King begins to slaughter a town before your eyes.
You came so close, but could not complete your quest.
You die cold, broken, and shamed in the freezing cold of a solstice night.
''Game Over!''"Do'n worreh!" Mofflepip yells to you through the rushing wind, "Ahv, go' a plan!"
The old dwarf takes one of the Frost King's bladed weapons from his large sack, and then begins to cut material from the sack itself. He takes one end, throws the other to you and shouts "JUMP!"
The two of you leap from the sleigh, and the large square of material between you and Mofflepip fills with air, slowing your descent like a parachoute.
You watch as the sleigh smashes into the ground below, and a few moments later you land safely with Mofflepip.
"No' bad, eh?" beams the elderly goblin.
You smile to your friend as the blizzard finally comes to an end. Your quest is complete.
No more shall the Frost King terrorise good people upon winter solstice nights. Your deeds shall live on in legend, the one who saved the world in their Assault on the Frozen Fortress.
''The End!''Air rushing past you, you leap into the back seat of the sleigh, and hold on tightly.
The cold wind stinging your face, you look out and see a mountainside rushing up to meet you, you can do nothing but duck inside the sleigh and hope.
There is a loud crash, you feel yourself thrown and jostled violently, something hits your head and everything goes dark.
[[->ending pt2]]You place the bucket under the waterfall, it begins to fill but water is slowly leaking out of the hole in the bottom.
If you want to use the bucket to weigh down the contraption, you must get it there before all the water leaks out!
🎲👋 Make a ''Dexterity Check'' now!
What is your result?
• [[4 or more->pass bucket check]]
• [[3 or less->fail bucket check]]You reach the contraption quickly, place the bucket down upon the scales (sealing the leak in the bucket's base) and the great door before you begins to slowly open.
After a few moments you can see into the dingy area within, but you see a familiar eyedol!
//If you have the Emerald Orb, [[->survive eyedol]].//
If you do not have the Emerald Orb [[->killed by eyedol]].You rush to reach the contraption before the bucket becomes too light, but in your haste you lose your footing and trip.
You fall off the ledge and slide down towards a pit of large and cruel spikes, which skewer you.
''Game Over!''The Emeral Orb pacifies the eyedol, and you step into the room unharmed.
There is a 🔸''bucket with a hole in the base'' here.
There is also an intricate contraption connected to a door on the other side of the room, seemingly activated by some weighing scales beside it.
You also see a waterfall to your left, and a deep, dark pit to your right.
What do you do?
[[Jump into the pit]].
[[Fill the bucket with water->bucket]].
[[Place the Emerald Orb upon the scales->killed by eyedol]].The figure glares at you and begins to make a high-pitched humming noise. There is a bright flash of light and you feel a great heat and then a sharp pain.
The eyedol stops humming, and you look down to see that its energy beam has burned a hole straight through your chest.
You collapse to the ground, dead before you can contemplate your terrible failure.
''Game Over!''Things seem to be going well, until you slide down further into the pit and see what is at the bottom: a grid of viscious looking metal spikes.
There is no avoiding them, and you are impaled - forever to remain at the bottom of the pit. Your skeleton kept company by a couple of others who arrived before you.
''Game Over!''The Frost King contemplates the riddle you have presented, and after a moment he drops his weapons.
"You're... you're right." He drops to his knees, "What a //fool// I have been! Of course, the love was in my heart all along!"
You approach the Frost King and know now that he has realised the error of his ways - the Frost King poses a threat no more. Your need for revange seems to fade away, and you let it go.
You embrace the weeping Frost King, and a new era begins.
''You Win!''You accept the tea from the kind Elf and take a sip.
It is delicious and sweet, with a hint of a mint flavour. You feel completely warmed and refreshed.
❤️ You ''Recover 6 Health'' now.
[[->elfConvo]]The elven person looks slightly saddened by your refusal, but they accept your choice and don't push you on the matter. They simply place your tea at your bedside, should you want it later.
[[->elfConvo]]The Elf does their best to make you feel safe and comfortable, you have some time to speak.
__You may ask up to 3 questions__.
[["Why are you helping me?"]].
[["Where am I?"]].
[["How did I get here?"]].
[["What was in the tea?"]].
[["What can you tell me about the Frost King?"]].
[["Will you join me, and help to defeat the Frost King?"]].
[["Can I stay here... with you?"]].
If you have asked 3 questions, or if you are ready to move on, [[->elfConvoEnd]]."Why am I helping you?" The Elf appears surprised to be asked, "Isn't it normal to help one-another?"
They take a moment of pensive silence, and look out through a window to where the blizzard continues furiously, beyond this warm lodging.
"I suppose in these circumstances, it makes sense that you would be weary..."
They turn back to you and smile kindly, "But I promise, the reason I help is entirely because I want your heart to be warm and comfortable."
[[->elfConvo]]"Oh a few things! It's pretty hard to get good ingredients this far North - very little grows well, but I maintain a little garden where I raise a good variety of plants." The Elf tries to smile humbly, but you sense pride in their accomplishment.
"Anyway it's a recipe I've been working on for a while, I'm trying to make a drink that can fight off the cold, calm the heart, and ease the mind - all things that help a great deal around here!"
If you have not yet drunk the tea, you may choose to [[do so now->Take the tea]],
otherwise [[->elfConvo]]."This is the Northern Lodge, the only place of warmth you will find up here at the peak of the world."
You ask if that means you are still near the Frozen Fortress, and the kind Elf looks saddened.
They nod, "Yes, that place is not far from here."
[[->elfConvo]]You hear a chiming from an ornate clock resting on the mantlepiece above the hearth.
The beautiful Elf looks from it to you and smiles.
"It is time, I suppose."
If you drank the tea earlier, [[->drank Tea Result]].
If you //did not// drank the tea earlier, [[->did Not Drink Tea Result]].The Elf seems held in memories for a moment, and then shakes their head slowly.
"I cannot. A long time ago, I made a deal with the Frost King - it allows me to live safely here, so near to his Frozen Fortress," wearing a pained look, the Elf continues, "and because of that deal he cannot claim me or my guests... but I cannot go against him."
Sensing that you are about to enquire about the pact they made, the Elf adds "Regardless of all that however, the Frost King is much too strong."
They smile again, this time a slightly sadly, "You should give up your quest."
[[->elfConvo]]The Elf's smile falls, and they look saddened.
"That man is... very cruel."
The Elf stands and paces anxiously, "I see some of the things his followers do, some of the things he does..."
They walk up to you and kneel beside the bed, grasping your hands.
"Please, I beg you, do not seek him out. You can be safe from him here."
Looking a little distressed, the Elf attempts to regain their composure and sits back down. They smile again, though it looks somewhat forced.
"I know it might be asking a lot, but please - forget about him."
[[->elfConvo]]Your mind has begun to feel... cloudy.
You notice that the Elf's stare and glistening eyes seem to have become more and more mesmerising. However, you realise too late that they are trying to control your mind with magic!
🎲⭐️ Make a ''Magic Check'' now, subtracting 1 (due to the addling effects of the tea), to see if you resist the elven mind trick!
What is your result?
• [[4 or more->pass elf magic check]]
• [[3 or less->fail elf magic check]]The Elf stares at you, eyes glistening. You realise that they are trying to mesmerise you with some kind of magic!
🎲⭐️ Make a ''Magic Check'' now, to see if you resist the elven mind trick!
What is your result?
• [[4 or more->pass elf magic check]]
• [[3 or less->fail elf magic check]]The Elf smiles more warmly than ever.
"I would like that very much."
[[->elfConvo]]"I found you unconscious out in the cold, you gave me a real scare!"
The Elf smiles with relief, "I was so glad to find you were still alive, but you needed warmth so I brought you back here myself."
Laughing heartily, the Elf adds "You might not think I'd be able to carry someone through a blizzard, but I'm stronger than I look!" They flex their arms jokingly.
"Also, well, you weren't that far away... a stroke of luck I suppose..." The Elf becomes serious and stern for a moment, "But you shouldn't go out wandering in a blizzard like that! Next time there might not be someone to help!"
[[->elfConvo]]You resist the elven trickery and leap up, drawing your weapon.
"Curses!" Yells the Elf, their smile turning wicked and cruel, "A heart tastes so much better when it is content and helpless!"
Free of the Elf's mesmerising gaze, you remember now - your research told legends of an Elven Hearteater that lived this far north!
The Elf draws a blade and lunges toward you,
⚔️ Battle the ''Elven Hearteater'' now!
<table width=100%><tr><td colspan=3 align="center">''Elven Hearteater''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span>
<span class="dice dice-2"></span></td><td>''Mocking Glare''
//You cannot use a skill on your next turn//</td><td rowspan=5 class="statColumn">Health: ''11''
DEX: ''1''
POW: ''0''
MAG: ''2''</td></tr><tr><td class="diceColumn"><span class="dice dice-3"></span></td><td>''Mesmerise''
//-2 on your next roll//</td><tr><tr><td class="diceColumn"><span class="dice dice-4"></span>
<span class="dice dice-5"></span></td><td>''Quick Jab''
//1 Damage//</td></tr><tr><td class="diceColumn"><span class="dice dice-6"></span></td><td>''Poison Blade''
//1 damage for each time the poison blade has hit you (including this time)//</td></tr><tr><td colspan=3>Their kind manner disgarded, they move around quickly, a wicked look in their eyes!</td></tr></table>
What is the result?
• [[You win->Defeat the elf]]
• [[You are defeated->Lose to the elf]]Completely entranced by the beautiful Elf, they smile warmly as they draw a knife and come closer.
You don't move as they start cutting into your chest.
You don't move as they snap away the ribs between the elf and your heart.
You don't move as they grip your heart with long, sharp fingers.
You don't move as they lean forward and whisper into your ear, "A calm heart tastes the most delicious!"
The Elven Hearteater wrenches your heart from your chest, and you watch them sink their teeth into it as the darkness takes you.
''Game Over!''The Hearteater staggers, bleeding heavily from the wounds of your battle. They fall to their knees and look up to you.
"A little taste of your comfort, was that too much to ask?"
They cough, and blood sprays from their mouth. The Elf collapses to the floor and wheezes, choking, "I suppose, a heart might be a lot to ask for..."
With a final sickening gurgle, the Hearteater quiets and stops moving.
You have won the battle, and can continue with your quest.
[[->explore Lodge]]Keeling over, unable to stand, you know you have lost the fight.
But the Hearteater is not done with you yet, in their frenzy they kick you backward and leap onto your body, stabbing you over and over in the chest, screaming all the while,
"JUST GIVE ME YOUR HEART! I WON'T LET YOU KEEP IT! IT'S MINE!"
They continue to stab.
"IT'S MINE! I EARNED IT! IT'S MINE!"
The Hearteater pushes their hand into the slurry that was once your chest and pulls out a handful, devouring it as fast as they can.
The last things you hear are more screams, "COLD! IT TASTES SO COLD! WHY DID YOU RESIST! YOU WOULD HAVE BEEN DELICIOUS!"
As the world fades, you feel as the Hearteater continues to frustratedly stab at you.
''Game Over!''The Octographer begins to ascend, the bells of attrition cease ringing, and the snowstorm finally stops.
Your foe fades from view, gone from this dimension forever.
It is finally over.
The vilify within your chest withdraws, and from beneath the quaking ground, your welcoming home returns.
You step within and claim your rest for the next thousand years, until you are called upon once again.
''You Win!''The cruel Mister Notnice surrenders, and promises not to be so mean ever again.
You know they are sincere, and that the Candy Village will now be safe forever.
"That was a close one, but I'm glad we did it!"
You nod to Dr. Woofy Cuddles, your dearest companion.
Together, you both turn away, and walk into the arms of a grateful world.
''You Win!''
Crouching and peering into the crawlspace, you see many large and sharp icicles blocking the way. You are confident that if you could clear them away, you could crawl through the narrow tunnel.
🎲⭐️ Make a ''Magic Check'' now, to see if you can melt the ice with a magical flame.
What is your result?
• 4 or more, you melt the ice and may proceed down the [[narrow crawlspace->through narrow hole]]
• 3 or less, you cannot pass [[land in a cave]]Crouching and peering into the crawlspace, you see many large and sharp icicles blocking the way. You are confident that if you could clear them away, you could crawl through the narrow tunnel.
🎲⭐️ Make a ''Magic Check'' now, to see if you can melt the ice with a magical flame.
What is your result?
• 4 or more, you melt the ice and may proceed down the [[narrow crawlspace->through narrow hole]]
• 3 or less, you cannot pass [[forking path]]You spot a particularly sharp rock jutting out from the tunnel wall and manage to maneuver around it safely.
Continuing for a good distance along the little crawlspace, you place your hand on a rock that gives way, and another beside it gives way, within a moment the whole floor crumbles beneath you and you fall into an exposed cave below...
[[->the lair of a Tarandus]]You catch yourself on a sharp rock that juts out from the wall of the tunnel;
💔 You ''take 1 point of damage''!
Continuing for a good distance along the little crawlspace, you place your hand on a rock that gives way, and another beside it gives way, within a moment the whole floor crumbles beneath you and you fall into an exposed cave below...
[[->the lair of a Tarandus]]You stay in your hiding place and try to hold on to your sanity.
You don't know how much time passes, but by the time your senses return, the music has stopped and both room and cave seem empty of danger, the Frost King now gone.
You step from the cave exit and into the [[music room->twisted music room]].Looking around the lodge you find a 🔸''Health Potion'', and a 🔸''Sturdy Needle'' amongst some haberdashery supplies.
The only other things you find are some rooms with long-dead bodies within, each with a large hole in their chest.
There is nothing else to do but leave this treacherous lodging, and go back out into the [[blizzard->The Frozen Fortress]].You drop into a very hot room just in time to see a huge figure throwing an old goblin into a furnace before you. The goblin screams in pain and protest, but not for long.
Looking to one side you see a couple of other old goblins chained to the wall, presumably awaiting the same fate.
Unfortunately, your entrance was not silent, and the large figure turns to face you before you can hide!
[[->furnace room]] You walk up to the two goblins, one of which glares at you and begins yelling at the top of her lungs.
"Back off! I dare you to take one more step closer! I'll tear your throat out!"
She struggles in her chains.
"Don't think you can get away! I will mess you up! And if I don't, the Frost King will!"
The other goblin remains quiet, he looks at you, and then hangs his head, staring at the floor.
The Fire Keeper's keys are nearby, you may release a goblin.
[[Free the loudmouth goblin]].
[[Free the quiet goblin]].
[[Leave the furnace room without freeing a goblin->Leave the furnace room]].🔻 ''Mofflepip joins your party!''
<img src="Mofflepip.png" width=500 class="center" />
<table border=1 width=100%><tr><td colspan=3 align="center">''Mofflepip''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span>
<span class="dice dice-2"></span></td><td>''Miss''
//nothing happens//</td><td rowspan=5 class="statColumn">Health: ''7''
DEX: ''1''
POW: ''0''
MAG: ''1''</td></tr><tr><td class="diceColumn"><span class="dice dice-3"></span></td><td>''Cheer''
//+1 on your next roll//</td><tr><tr><td class="diceColumn"><span class="dice dice-4"></span>
<span class="dice dice-5"></span></td><td>''Goblin Punch''
//1 Damage//</td></tr><tr><td class="diceColumn"><span class="dice dice-6"></span></td><td>''Curse''
//You may choose to force one enemy to reroll their action this round//</td></tr><tr><td colspan=3>Traits:<br><ul><li>''Hardy:'' - //If Mofflepip's Health drops to 0 in battle, they recover with 1 Health point after the battle.//</li></ul></td></tr><tr><td colspan=3>Mofflepip is clearly an elderly goblin, but they have no shortage of energy - fueled by anger at being discarded after centuries of service. But more than that, upon hearing what it is like to suffer from the Frost King's deeds, Mofflepip is determined to atone for having helped the tyrant.</td></tr></table>
The other goblin begins swearing profanities at you, yelling that she can't wait to hear of your defeat by the Frost King. You decide to leave the furnace room without her. [[->Leave the furnace room]]When you awake, you open your eyes and see the sky. The night is over, the blizzard has gone.
You sit up and looking about, all around you is the wreckage of the sleigh, splintered wood and broken weapons, none much bigger than your arm.
Your survival seems to be a miracle, especially considering you have no significant injuries - you are pretty sure you can make the trip South safely even.
You stand, and realise you have done it - you claimed your vengence and killed the Frost King.
Forevermore, none shall have to fear the cold winter solstice nights again, none shall have to undertake such a difficult quest, none shall have to brave such an Assault on the Frozen Fortress.
''The End!''The Frost King wears an expression of shock,
"What?! WHAT?!" He stumbles back, disbelieving your rapid attacks could fell him so quickly, "No! NO NO NO! This wasn't supposed to happen!"
The Frost King screams in pain and denial, but cannot change what happened, you have won.
Your foe begins to crumble, parts of his body cracking, falling, and shattering upon the floor.
"Did I... Did I go too easy on you?!"
You kick over what remains of the Frost King, and he shatters into nothing.
You have done it, you have claimed your revenge, you have killed the Frost King.
You turn around, and walk straight through the workshop and out through the main gate - the goblins now too fearful of you to dare attacking.
Legend will tell of your Assault on the Frozen Fortress.
''The End!''The Frost King wears an expression of shock,
"What?! WHAT?!" He stumbles back, disbelieving your rapid attacks could fell him so quickly, "No! NO NO NO! This wasn't supposed to happen!"
The Frost King screams in pain and denial, but cannot change what happened, you have won.
Your foe begins to crumble, parts of his body cracking, falling, and shattering upon the floor.
"Did I... Did I go too easy on you?!"
You kick over what remains of the Frost King, and he shatters into nothing.
You have done it, you have claimed your revenge, you have killed the Frost King.
You turn around, and see Mofflepip, with many Goblins behind him.
"Ahm... ahm sorreh ah ran! Ah was too scared!" He says "A'soon as ah found me nerve, ah told 'ut othes about ye, we was gonna help ye..."
Mofflepip smiles and laughs, "But ah guess ye don' need us aftah all!"
Heartened by Mofflepip's courage, and knowing that the other goblins were not so loyal to their cruel king, you have an idea.
You tell Mofflepip that you will need him, that perhaps he and his friends could make something instead of weapons, something that could bring joy instead of terror on solstice nights.
You get to talking and soon have a plan, and a lot of work to do ahead next year's winter solstice!
~
By defeating the Frost King, not only have you found your revenge, but you have found a way to bring new light into the world. Never again must someone brave an Assault on the Frozen Fortress.
''The End!''You step through the doorway into a small room. Unfortunately you are still a little disoriented from the miasma, and you practically walk right into a goblin!
<img src="WorkshopGoblin.png" width=500 class="center" />
It turns from a workbench to see your intrusion, and it attacks!
⚔️ Battle the ''Workshop Goblin'' now!
<table width=100%><tr><td colspan=3 align="center">''Workshop Goblin''</td></tr><tr><td class="diceColumn"><span class="dice dice-1"></span>
<span class="dice dice-2"></span></td><td>''Swing & Miss''
//Nothing happens//</td><td rowspan=5 class="statColumn">Health: ''7''
DEX: ''1''
POW: ''1''
MAG: ''0''</td></tr><tr><td class="diceColumn"><span class="dice dice-3"></span></td><td>''Toxic Scratch''
//-1 on your next roll//</td><tr><tr><td class="diceColumn"><span class="dice dice-4"></span>
<span class="dice dice-5"></span></td><td>''Goblin Punch''
//1 Damage//</td></tr><tr><td class="diceColumn"><span class="dice dice-6"></span></td><td>''Ferocious Bite''
//2 Damage//</td></tr><tr><td colspan=3>He wears crimson clothes, you realise they are dyed with the blood of people killed on past solstices!</td></tr></table>
What is the result?
• [[You win->Survive the goblin fight]]
• [[You are defeated->killed by a goblin]]